add unoptimized depth buffering
rename things a little
add Pineda rasterization!
fix up clip polygon test
add back performance benchmark
enforce snake-case variables
reorganize render functions into applicable files; separate particle
disable particles for now
make perf tracking more accurate
fix particle physics
add particle rendering
add triangularization of polygons
draw bounding boxes of polygons
move dither to new src; remove old src and test
add summary header file
add some cool spin physics
add background color to viewport
clean up model functions
ignore game asset