Save/restore libafp and libavs BSS segments
Fix injection race condition, save/restore all heaps
Save heap to buffer instead of file
Save/restore frame counter
Initial save/restore working!
Doesn't work across game states though.
Experiments with save/load state
Some initial work on saving/loading state
Hook ACIO and parse input data
Completeness: patch all modules that import libacio instead of just launcher
Initial work on libacio patch
Remove unused bemanitools code
Remove pthread dependency
Lots of progress on UI and remote control
Hook-up console in injected process
Patch game loop tick function