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walkaway handbook

this handbook is a prototype-in-progress for a peer-to-peer wiki system. our goal is to create a solarpunk "library of alexandria" that lives in a distributed mesh, which makes it next to impossible to delete or destroy. most of the projects in this version of the handbook are focused on hard/software, networking, and communication protocols. as we grow we hope to contribute more original research in other areas including bio-tech and botany.

i'm a computer scientist, so making tools to organize and share information is what i do best. like i said, these are my notes for a p2p wiki system that can run on salvage tech like a modded wii, a cheap SoC (rpi, vocore2), or any other low powered computers including cheap android phones. the goal is to eliminate the question of infrastructure when it comes to sharing information, organizing communities, and applying DIY tech to hyperlocal infrastructure issues.

i don't expect the wiki will change anything directly, but i hope that eliminating/reducing the need for internet infrastructure generally will help. there are some folks in brazil that have been using secure scuttlebutt to great effect to organize and build off-grid infrastructure in their village. my hope here is to make something with similar semantics that can run on even more resource constrained systems. hopefully doing so will make DIY micro-infrastructure accessible to even more people.

modern technology gives us the ability to cheaply house, feed, and clothe ourselves. automated systems regulate the temperature of our living spaces, control our lights, and tell us what to buy. somehow, in spite of the advanced technology we take for granted, we are still slaves to the daily grind. somehow, there is less we need to do to survive, but always an abundance of soul crushing work that needs to be done.

we do not have the luxury of hand-waving our way to post-scarcity, but scarcity itself is not very convincing. food is easy to produce, tiny homes are easy and cheap to build, and real estate is very inexpensive outside of the population centers. the only real challenges are energy and logistics. freedom from pointless labor is within reach. we can and will thrive outside of default society.

by creating a viable prototype for opting out the default scarcity economy and documenting our work, we can inspire people to take what we've learned and run with it. we can share knowledge and build better, cheaper, and more reusable tech! the overall problem is absurdly complex, but if we can find a way to have a swarm of autonomous communities tackling different aspects of it in parallel, we have a much better chance of finding workable solutions.