~williewillus/botania

aea9527bf046b620d87c263eb16d5162ee58f584 — Vincent Lee 7 months ago 6e1b780 1.19.x
Reword hourglass sand details
1 files changed, 1 insertions(+), 1 deletions(-)

M Xplat/src/main/resources/assets/botania/lang/en_us.json
M Xplat/src/main/resources/assets/botania/lang/en_us.json => Xplat/src/main/resources/assets/botania/lang/en_us.json +1 -1
@@ 2580,7 2580,7 @@
  "botania.tagline.hourglass": "A simple timer, using the sands of time",
  "botania.page.hourglass0": "The ability to keep time is an essential one for anyone who wishes to build any redstone-y contraptions. A classical timer, however, can take up frankly unfortunate amounts of space, to say nothing about efficiency. The $(item)Hovering Hourglass$(0) is a simple, precise, sand-based timer. As its name implies, it's a hourglass that hovers and turns by itself.",
  "botania.page.hourglass1": "The hourglass can hold up to one stack of either $(item)Sand$(0), $(item)Red Sand$(0) or $(item)Soul Sand$(0), added via right-click. Right-clicking a filled hourglass removes its sand. Once sand is added, it'll start draining from one of the chambers into the other. Once the sand finishes draining, the hourglass emits one redstone pulse and flips, restarting the process.",
  "botania.page.hourglass2": "The amount of time between pulses is dependent on the type and quantity of sand in the chamber. $(item)Sand$(0) falls at a rate of for one second per block, $(item)Red Sand$(0) ten seconds per, and $(item)Soul Sand$(0) one minute per. Sand types can't be mixed; the current time between pulses can be seen by holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) over the Hourglass.",
  "botania.page.hourglass2": "The amount of time between pulses is dependent on the type and quantity of sand in the chamber. A single block of $(item)Sand$(0) takes one second to fall, $(item)Red Sand$(0) ten seconds, and $(item)Soul Sand$(0) one minute. Sand types can't be mixed; the current time between pulses can be seen by holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) over the Hourglass.",
  "botania.page.hourglass3": "Note that sand can't be added incrementally by hand, so the size of the sand stack should be adjusted in-inventory.$(p)The sand in the hourglass can, however, be adjusted by $(item)Hoppers$(0) or similar means.",
  "botania.page.hourglass4": "Right-clicking an hourglass with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) locks (or unlocks) it. When locked, sand can't be added or removed from an hourglass (just in case someone right-clicks the hourglass on accident).$(p)If a $(thing)Mana Burst$(0) collides with an hourglass, it'll stem the flow of sand and pause the timer; another burst will continue the timer.",
  "botania.page.hourglass6": "$(l:mana/pool)$(item)Mana Powder$(0)$(/l) can be used in lieu of sand; doing this turns an hourglass from a $(thing)timer$(0) into a $(thing)counter$(0).$(p)Instead of sand flowing over time, the hourglass will drop one unit of powder every time a $(thing)Mana Burst$(0) collides with it. For example, ten pieces of powder in an hourglass will require 10 $(thing)Mana Bursts$(0) for a redstone pulse.",