~williewillus/botania

0395676b16150bf913fe560dae2b2c4069d0f33e — Dawnwalker 3 months ago fc3cf0d
Update zh_cn.json (#4467)

The scope of the translation includes all commits about en_us.json from
Jun 4, 2023 to Oct 18, 2023.
zh_cn.json now has strictly two more lines than en_us.json
M Xplat/src/main/resources/assets/botania/lang/en_us.json => Xplat/src/main/resources/assets/botania/lang/en_us.json +1 -1
@@ 2918,7 2918,7 @@
  "botania.page.sextant0": "In a world of cubes, the secrets of creating circles and spheres is a lost art coveted by many-- so much so, in fact, that some to turn to the unholy act of \"tabbing out\" to learn the proper procedures.$(p)The $(item)Worldshaper's Sextant$(0), however, provides a ready alternative to such an act. ",
  "botania.page.sextant1": "To use the sextant, sneak-right click to choose a mode. Simply right-click and hold at a block to choose the shape's center, and look around to choose its radius; blue circles will appear in the world as an outline of the final shape. Upon release of the sextant, a mirage of $(item)Cobblestone$(0) blocks will appear as a building guide.$(p)Sneak-right clicking the sextant will remove the guide.",
  "botania.page.sextant2": "You sketch a circle, filling you with determination",
  "botania.page.sextant_modes": "There are usually multiple ways to draw a blocky circle touching the inside of any given square. By snapping to any point on the horizontal block grid from the starting point, the sextant allows experimenting with different shapes for the same general size.$(p)And if two dimensions are not enough, sneak-right clicking while no shape is displayed switches the shape mode.",
  "botania.page.sextant_modes": "There are usually multiple ways to draw a blocky circle touching the inside of any given square. For a specified circle centre, you can also try pulling diagonally to a point to create a circle with a non-integer radius.$(p)And if two dimensions are not enough, sneak-right clicking while no shape is displayed switches the shape mode.",

  "botania.entry.astrolabe": "Worldshaper's Astrolabe",
  "botania.tagline.astrolabe": "A tool to help create planes",

M Xplat/src/main/resources/assets/botania/lang/zh_cn.json => Xplat/src/main/resources/assets/botania/lang/zh_cn.json +53 -47
@@ 268,7 268,7 @@
  "botania.armorset.terrasteel.desc1": "饥饿值未满时也能回复生命",
  "botania.armorset.terrasteel.desc2": "魔力石板能被动产能",
  "botania.armorset.manaweave.name": "魔源之力",
  "botania.armorset.manaweave.desc0": "魔力工具及法杖消耗魔力减免35%",
  "botania.armorset.manaweave.desc0": "魔力工具及法杖消耗魔力减免40%",
  "botania.armorset.manaweave.desc1": "提高装备者的法杖技能",

  "botania.armorset.will_ahrim.desc": "暴击施加重度虚弱效果(艾琳的意志)",


@@ 381,6 381,7 @@
  "item.botania.dice.poem3": "数字将引领一切起舞。",

  "death.attack.botania.relic": "%s 因使用不属于他的遗物而被惩罚致死",
  "death.attack.botania.key_explosion": "%2$s 用宝藏淹没了 %1$s",

  "entity.botania.mana_burst": "魔力脉冲",
  "entity.botania.pixie": "小精灵",


@@ 489,9 490,9 @@
  "advancement.botania:infiniteFruit": "Innocentia",
  "advancement.botania:infiniteFruit.desc": "获得战利品:禁忌果实",
  "advancement.botania:kingKey": "A Fake, Fake Psychotropic",
  "advancement.botania:kingKey.desc": "获得战利品:王之宝钥",
  "advancement.botania:kingKey.desc": "获得战利品:王之宝钥",
  "advancement.botania:flugelEye": "Angel of Death",
  "advancement.botania:flugelEye.desc": "获得战利品:天翼族之眼",
  "advancement.botania:flugelEye.desc": "获得战利品:天翼族之眼",
  "advancement.botania:thorRing": "One Step Layered",
  "advancement.botania:thorRing.desc": "获得战利品:托尔之戒",
  "advancement.botania:odinRing": "回忆补时",


@@ 587,6 588,7 @@
  "block.botania.apothecary_deepslate": "深板岩花药台",
  "block.botania.livingrock": "活石",
  "block.botania.polished_livingrock": "磨制活石",
  "block.botania.livingrock_slate": "活石板",
  "block.botania.polished_livingrock_slab": "磨制活石台阶",
  "block.botania.polished_livingrock_stairs": "磨制活石楼梯",
  "block.botania.polished_livingrock_wall": "磨制活石墙",


@@ 1211,53 1213,53 @@
  "item.botania.mana_pearl": "魔力珍珠",
  "item.botania.mana_diamond": "魔力钻石",
  "item.botania.lens_normal": "魔力透镜",
  "item.botania.lens_speed": "魔力透镜:速度",
  "item.botania.lens_speed": "魔力透镜:速度",
  "item.botania.lens_speed.short": "速度",
  "item.botania.lens_power": "魔力透镜:强度",
  "item.botania.lens_power": "魔力透镜:强度",
  "item.botania.lens_power.short": "强度",
  "item.botania.lens_time": "魔力透镜:阻力",
  "item.botania.lens_time": "魔力透镜:阻力",
  "item.botania.lens_time.short": "阻力",
  "item.botania.lens_efficiency": "魔力透镜:效率",
  "item.botania.lens_efficiency": "魔力透镜:效率",
  "item.botania.lens_efficiency.short": "效率",
  "item.botania.lens_bounce": "魔力透镜:反射",
  "item.botania.lens_bounce": "魔力透镜:反射",
  "item.botania.lens_bounce.short": "反射",
  "item.botania.lens_gravity": "魔力透镜:引力",
  "item.botania.lens_gravity": "魔力透镜:引力",
  "item.botania.lens_gravity.short": "引力",
  "item.botania.lens_mine": "魔力透镜:挖掘",
  "item.botania.lens_mine": "魔力透镜:挖掘",
  "item.botania.lens_mine.short": "挖掘",
  "item.botania.lens_damage": "魔力透镜:伤害",
  "item.botania.lens_damage": "魔力透镜:伤害",
  "item.botania.lens_damage.short": "伤害",
  "item.botania.lens_phantom": "魔力透镜:虚化",
  "item.botania.lens_phantom": "魔力透镜:虚化",
  "item.botania.lens_phantom.short": "虚化",
  "item.botania.lens_magnet": "魔力透镜:磁化",
  "item.botania.lens_magnet": "魔力透镜:磁化",
  "item.botania.lens_magnet.short": "磁化",
  "item.botania.lens_explosive": "魔力透镜:爆炸",
  "item.botania.lens_explosive": "魔力透镜:爆炸",
  "item.botania.lens_explosive.short": "爆炸",
  "item.botania.lens_influence": "魔力透镜:推力",
  "item.botania.lens_influence": "魔力透镜:推力",
  "item.botania.lens_influence.short": "推力",
  "item.botania.lens_weight": "魔力透镜:重力",
  "item.botania.lens_weight": "魔力透镜:重力",
  "item.botania.lens_weight.short": "重力",
  "item.botania.lens_paint": "魔力透镜:涂色",
  "item.botania.lens_paint": "魔力透镜:涂色",
  "item.botania.lens_paint.short": "涂色",
  "item.botania.lens_fire": "魔力透镜:引燃",
  "item.botania.lens_fire": "魔力透镜:引燃",
  "item.botania.lens_fire.short": "引燃",
  "item.botania.lens_piston": "魔力透镜:力量",
  "item.botania.lens_piston": "魔力透镜:力量",
  "item.botania.lens_piston.short": "力量",
  "item.botania.lens_light": "魔力透镜:闪光",
  "item.botania.lens_light": "魔力透镜:闪光",
  "item.botania.lens_light.short": "闪光",
  "item.botania.lens_warp": "魔力透镜:传送",
  "item.botania.lens_warp": "魔力透镜:传送",
  "item.botania.lens_warp.short": "传送",
  "item.botania.lens_redirect": "魔力透镜:变向",
  "item.botania.lens_redirect": "魔力透镜:变向",
  "item.botania.lens_redirect.short": "变向",
  "item.botania.lens_firework": "魔力透镜:喜庆",
  "item.botania.lens_firework": "魔力透镜:喜庆",
  "item.botania.lens_firework.short": "喜庆",
  "item.botania.lens_flare": "魔力透镜:闪耀",
  "item.botania.lens_flare": "魔力透镜:闪耀",
  "item.botania.lens_flare.short": "闪耀",
  "item.botania.lens_messenger": "魔力透镜:信使",
  "item.botania.lens_messenger": "魔力透镜:信使",
  "item.botania.lens_messenger.short": "信使",
  "item.botania.lens_tripwire": "魔力透镜:绊线",
  "item.botania.lens_tripwire": "魔力透镜:绊线",
  "item.botania.lens_tripwire.short": "绊线",
  "item.botania.lens_storm": "魔力透镜: 风暴",
  "item.botania.lens_storm": "魔力透镜:风暴",
  "item.botania.lens_storm.short": "风暴",
  "item.botania.rune_water": "水之符文",
  "item.botania.rune_fire": "火之符文",


@@ 1277,7 1279,7 @@
  "item.botania.rune_pride": "傲慢符文",
  "item.botania.mana_tablet": "魔力石板",
  "item.botania.mana_gun": "魔力脉冲枪",
  "item.botania.composite_lens": "复合透镜: %s %s",
  "item.botania.composite_lens": "复合透镜:%s %s",
  "item.botania.mana_cookie": "魔力曲奇",
  "item.botania.fertilizer": "花肥",
  "item.botania.grass_seeds": "草地之种",


@@ 1402,15 1404,15 @@
  "item.botania.thorn_chakram": "荆棘飞轮",
  "item.botania.flare_chakram": "闪耀飞轮",
  "item.botania.overgrowth_seed": "增生之种",
  "item.botania.pattern_1_1": "合成模板#1: 1x1",
  "item.botania.pattern_2_2": "合成模板#2: 2x2",
  "item.botania.pattern_1_2": "合成模板#3: 1x2",
  "item.botania.pattern_2_1": "合成模板#4: 2x1",
  "item.botania.pattern_1_3": "合成模板#5: 1x3",
  "item.botania.pattern_3_1": "合成模板#6: 3x1",
  "item.botania.pattern_2_3": "合成模板#7: 2x3",
  "item.botania.pattern_3_2": "合成模板#8: 3x2",
  "item.botania.pattern_donut": "合成模板#9: 圈形",
  "item.botania.pattern_1_1": "合成模板#1:1x1",
  "item.botania.pattern_2_2": "合成模板#2:2x2",
  "item.botania.pattern_1_2": "合成模板#3:1x2",
  "item.botania.pattern_2_1": "合成模板#4:2x1",
  "item.botania.pattern_1_3": "合成模板#5:1x3",
  "item.botania.pattern_3_1": "合成模板#6:3x1",
  "item.botania.pattern_2_3": "合成模板#7:2x3",
  "item.botania.pattern_3_2": "合成模板#8:3x2",
  "item.botania.pattern_donut": "合成模板#9:圈形",
  "item.botania.gaia_ingot": "盖亚魂锭",
  "item.botania.ancient_will_ahrim": "艾琳的意志",
  "item.botania.ancient_will_dharok": "达洛克的意志",


@@ 2280,7 2282,7 @@
  "botania.entry.bergamute": "消音柑",
  "botania.tagline.bergamute": "吸收音波",
  "botania.page.bergamute0": "一个人若是有当牧场主的经历,他就一定不会忘记动物们发出的那刺耳的声音 - 那真是痛苦的回忆。而$(item)消音柑$(0)正可以减弱这嘈杂的噪音。",
  "botania.page.bergamute1": "$(item)消音柑$(0)会吸收自身小范围半径中发出的所有声音,转化为微量魔力并以光点的形式使其消散在空气中。$(p)另外,$(l:tools/grass_horn)$(item)号角$(0)$(/l)和$(l:devices/forest_drum)$(item)鼓$(0)$(/l)在它的范围内不会破坏方块。",
  "botania.page.bergamute1": "$(item)消音柑$(0)会吸收自身小范围半径中发出的所有声音,转化为微量魔力并以光点的形式使其消散在空气中。它能使工作范围内的声音音量减半,作用效果亦可与附近其他的$(item)消音柑$(0)叠加。$(p)另外,$(l:tools/grass_horn)$(item)号角$(0)$(/l)和$(l:devices/forest_drum)$(item)鼓$(0)$(/l)在它的范围内不会破坏方块。",
  "botania.page.bergamute2": "もう歌しか聞こえない",

  "botania.entry.gIntro": "产能花的介绍",


@@ 2289,11 2291,12 @@
  "botania.page.gIntro1": "所有的$(thing)产能花$(0)都和$(thing)功能花$(0)一样有少量$(thing)魔力$(0)缓存。$(p)这些魔力会自动存入附近最近的$(l:mana/spreader)$(item)魔力发射器$(0)$(/l)中。",
  "botania.page.gIntro2": "产能花在同一时间只能绑定至一个$(l:mana/spreader)$(item)魔力发射器$(0)$(/l)来输出$(thing)魔力$(0)。它们在被种下时会自动绑定至最近的发射器(或之后放置得最近的发射器,如果种下时没有的话)。可用$(thing)绑定模式$(0)的法杖将它绑定到另一个发射器。",
  "botania.page.gIntro3": "第一朵$(thing)产能花$(0)的选择很简单。作为初出茅庐的植物魔法师,你有两个选择:$(item)火红莲$(0)和$(item)水绣球$(0)。$(p)前者燃烧$(item)煤炭$(0)以产生魔力;后者则只消耗$(item)水$(0)产生魔力。作为免费魔力的代价,水绣球会在大约三天后枯萎。",
  "botania.page.gIntro4": "将来,若发展出其他$(thing)产能花$(0),往往使用更复杂的机械才能实现自动化的花会产生更多的$(thing)Mana$(0)。",

  "botania.entry.endoflame": "火红莲",
  "botania.tagline.endoflame": "燃烧产能",
  "botania.page.endoflame0": "$(item)火红莲$(0)是一种非常原始的$(thing)产能花$(0),它会吸收掉落在附近的任何可燃物品和方块(每次一个)并在燃烧期间释放出$(thing)魔力$(0)。$(p)物品的燃烧时间差不多是它在熔炉中燃烧时间的一半。",
  "botania.page.endoflame1": "有个小提示,$(item)火红莲$(0)不会燃烧有燃烧产物的物品,比如$(item)岩浆桶$(0),会留下$(item)空桶$(0)。$(p)另外,这朵花最多只能存储四倍于$(item)煤块$(0)的燃料。如果有什么燃料的燃烧时间比四个煤块还长,额外的部分会丢失。",
  "botania.page.endoflame0": "$(item)火红莲$(0)是一种非常原始的$(thing)产能花$(0),它会吸收掉落在附近的任何可燃物品和方块(每次一个)并在燃烧期间持续释放出$(thing)魔力$(0)。$(p)物品的燃烧时间差不多是它在熔炉中燃烧时间的一半。",
  "botania.page.endoflame1": "有个小提示,$(item)火红莲$(0)不会燃烧有燃烧产物的物品,比如$(item)岩浆桶$(0),会留下$(item)空桶$(0)。$(p)另外,这朵花最多只能存储两倍于$(item)煤块$(0)的燃料。如果有什么燃料的燃烧时间比两个煤块还长,额外的燃烧时间就会作废。",
  "botania.page.endoflame3": "由于$(item)火红莲$(0)通常是植物魔法师们在自动化$(thing)主动产能花$(0)的道路上迈出的第一步,这里不建议一直手动管理火红莲.因为火红莲只会燃烧掉落物,使用$(l:devices/open_crate)$(item)花格箱$(0)$(/l)(相关介绍可在$(thing)自然装置$(0)部分找到)搭配一些其他控制掉落物的装置(计时器、压力板等等)进行自动化会是理想的选择。",
  "botania.page.endoflame2": "$(o)当纵火也有用时$(0)。",



@@ 2407,6 2410,8 @@
  "botania.page.manaAlchemy3": "各种类型的$(item)木头$(0)",
  "botania.page.manaAlchemy30": "树苗",
  "botania.page.manaAlchemy4": "各种类型的$(item)树苗$(0)",
  "botania.page.manaAlchemyFroglightCycle.title": "蛙明灯",
  "botania.page.manaAlchemyFroglightCycle": "转化为$(item)蛙明灯$(0)",
  "botania.page.manaAlchemy5": "粉碎$(item)萤石$(0)",
  "botania.page.manaAlchemy31": "石英",
  "botania.page.manaAlchemy6": "粉碎$(item)石英块$(0)",


@@ 2515,7 2520,7 @@
  "botania.entry.forestEye": "远古之眼",
  "botania.tagline.forestEye": "动物检测",
  "botania.page.forestEye0": "就像在世上寻找生命的古人一样,这个方块,$(item)远古之眼$(0),会那么做。$(p)紧邻放置一个$(item)红石比较器$(0),会根据他能找到的动物数量输出一定强度的红石信号。",
  "botania.page.forestEye1": "计数值从2开始,因此,若是2只动物,就会输出强度为1的信号,3只的话,就会是强度2以此类推。$(p)最后,时间的长河黯淡了它的视力,所以这个方块只能看见任何方向6格以内的动物。",
  "botania.page.forestEye1": "计数值从2开始,因此,若是两只动物,就会输出强度为1的信号,三只的话,就会是强度2以此类推。$(p)最后,时间的长河黯淡了它的视力,所以这个方块只能看见任何方向6格以内的动物。",
  "botania.page.forestEye2": "现在你看见我了...",

  "botania.entry.openCrate": "花格箱",


@@ 2639,7 2644,7 @@

  "botania.entry.grassSeeds": "草地之种",
  "botania.tagline.grassSeeds": "种植草地,会灰化土以及菌丝",
  "botania.page.grassSeeds0": "看着草地蔓延可不是什么有趣的事。通过给$(item)高草$(0)注入$(thing)魔力$(0),就能做出$(item)草地之种$(0),它能在芜原长出草,只需右击土块。$(p)其他类的植物也能种出来,比如$(item)灰化土$(0)和$(item)菌丝$(0)与对应的种子。",
  "botania.page.grassSeeds0": "看着草地蔓延可不是什么有趣的事。通过给$(item)高草$(0)注入$(thing)魔力$(0),就能做出$(item)草地之种$(0)。它能在芜原长出草皮,只需手持右击泥土方块,亦可将其放入$(item)发射器$(0)。$(p)其他类的泥土方块也能种出来,比如$(item)灰化土$(0)和$(item)菌丝$(0)与对应的种子。",
  "botania.page.grassSeeds1": "$(item)草地之种$(0)与草方块",
  "botania.page.grassSeeds2": "$(item)寒地之种$(0)与灰化土",
  "botania.page.grassSeeds3": "$(item)菌丝孢子$(0)与菌丝",


@@ 2905,9 2910,10 @@

  "botania.entry.sextant": "盖世六分仪",
  "botania.tagline.sextant": "帮助制作圆的工具",
  "botania.page.sextant0": "在这个方块世界,艺术的创造往往不能避免圆,这时候他们不得不使用一种\"标记\"的邪恶技术弄一个圆出来。$(p)$(item)盖世六分仪$(0)是一个简单的——正如你所想——制造圆的工具。要使用它,只要简单点击作为圆心的方块和测量半径的方块即可。",
  "botania.page.sextant1": "使用这个工具时会出现一个蓝圈,作为要制作的圆的简单预览。一旦设定好,一个虚拟的$(item)圆石$(0)圈会显现出来作为建筑参考。$(p)潜行右击能够重设工具并移除虚拟圆石",
  "botania.page.sextant0": "在这个方块世界,创造一个圆形或球体几乎成了一门失传的手艺。以至于为了达成目的,他们不得不使用一种\"切换窗口\"的奇技淫巧弄一个圆出来。$(p)$(item)盖世六分仪$(0)作为一个制造圆的工具,为这种行为提供了一个简单的替代方案。",
  "botania.page.sextant1": "手持这个工具时,潜行右键来选择模式。对准一个方块并长按右键来确定绘制的圆心或球心,然后望向远方来确定它的半径。此时会出现一个蓝圈,作为将要绘制的形状的简单预览。一旦设定好,一个虚拟的$(item)圆石$(0)圈会显现出来作为建筑参考。$(p)最后,潜行右键能够重设工具并移除虚拟圆石",
  "botania.page.sextant2": "你画了一个圆,使你充满了决心",
  "botania.page.sextant_modes": "通常来讲,对于一个指定的正方形,有多种方法可以在内部绘制出与之相切的圆。对于一个指定的圆心,也可以尝试斜向拉至某一点,来创建出一个非整数半径的圆。$(p)如果二维形状还不能满足要求,当没有显示形状时,潜行右键可以切换形状模式。",

  "botania.entry.astrolabe": "世界塑造者之星盘",
  "botania.tagline.astrolabe": "平面塑造者",


@@ 3071,7 3077,7 @@
  "botania.entry.starSword": "召星者",
  "botania.tagline.starSword": "一把召唤流星的剑",
  "botania.page.starSword0": "$(item)召星者$(0)是一把有着召唤群星之怒能力的剑,在挥动它的时候,剑会从天上召唤一颗流星落到持有者所看的位置,对所有接触到的实体造成伤害。制作这把剑可不是一个简单的任务,它需要$(l:ender/ender_air)$(item)瓶装末地空气$(0)$(/l)以及一把$(l:tools/terra_sword)$(item)泰拉之刃$(0)$(/l)。注意:这么做会将泰拉之刃上的附魔消去。",
  "botania.page.starSword1": "召星者、星怒……管他呢",
  "botania.page.starSword1": "召星者、星怒...管他呢",

  "botania.entry.thunderSword": "召雷者",
  "botania.tagline.thunderSword": "一把召唤雷电的剑",


@@ 3353,7 3359,7 @@
  "botania.page.lokiRing0": "$(thing)亚萨神族$(0)所持有的三神戒之一,$(item)洛基之戒$(0)让穿戴者能像恶作剧之神$(thing)洛基$(0)一样一次放置多个方块。$(p)要设定这项能力,首先戴着$(item)洛基之戒$(0)并空手shift右击一个方块。",
  "botania.page.lokiRing1": "一旦选定初始方块(称为“原点”),shift右击另一些方块会记录他们相对原点位置。再次shift右击原点方块就可以完成选择。$(p)shift右击一个已经选中的方块能够取消选中它。要清空选择的方块,只需潜行右击地面两次。",
  "botania.page.lokiRing2": "完成选择后,你会发现你看向的方块所选相对位置会有额外的框架标记。当你潜行放置一个方块时,框架标记的方块会模仿你的动作放下相同的方块,这让你能够一次性放置大量的方块。这个能力同样会使$(l:tools/terra_pick)$(item)泰拉粉碎者$(0)$(/l)和$(l:tools/terra_axe)$(item)泰拉断裂者$(0)$(/l)同时破坏那些位置的方块。",
  "botania.page.lokiRing3": "当然这么强大的力量肯定不是免费的。每放置一个方块都会消耗穿戴者背包里的$(thing)魔力$(0)。选择的方块越多,$(thing)每一个放置方块$(0)消耗魔力越多。",
  "botania.page.lokiRing3": "当然这么强大的力量肯定不是免费的。每放置一个方块都会消耗穿戴者背包里的$(thing)魔力$(0)。选择的方块越多,$(thing)每一个放置方块$(0)消耗魔力越多。$(p)最后,请谨记$(item)洛基之戒$(0)仍然只能使用手中的物品。如果直接铺设方块的话,手中所持物品的数量可能会成为限制因素之一",

  "botania.entry.odinRing": "奥丁之戒",
  "botania.tagline.odinRing": "神佑",


@@ 3547,7 3553,7 @@
  "botania.subtitle.spreaderFire": "魔力发射器:发射魔力",
  "botania.subtitle.starcaller": "星星:从天而降",
  "botania.subtitle.temperanceStoneConfigure": "节制之石:叮咚",
   "botania.subtitle.manufactoryHaloConfigure": "工厂环:叮咚",
  "botania.subtitle.manufactoryHaloConfigure": "工厂环:叮咚",
  "botania.subtitle.terraBlade": "泰拉之刃:激活",
  "botania.subtitle.terraPickMode": "泰拉粉碎者:升级",
  "botania.subtitle.terraformRod": "大地:被塑形",