~whynothugo/shotman

Uncompromising screenshot GUI for Wayland
Prepare changelog for v0.4.7
Create detector surface in layer overlay
Fix build in Rust 1.8.0

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#shotman

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The uncompromising screenshot GUI for Wayland compositors.

shotman takes a screenshot and shows it in a small floating thumbnail window. The screenshot can then copied with ctrl+c, deleted with d, or dismissed with Esc.

shotman is designed to run in response to some global hotkey (e.g.: Super+P, PrintScreen, etc). It is designed for interactive usage.

#Goals

  • Fast (less than 80ms to render the screenshot window on a 2018 laptop)
  • Simple design (delegates as much as possible to the compositor; avoids unnecessary work)

#Requirements

#Build requirements

Building from source requires:

  • Rust and cargo (1.66 is known to work)
  • libxkbcommon (1.50 is known to work)

Note that slightly older Rust and libxkcommon versions may work, they are merely untested. Newer versions should work, if they do not, please report it as a bug.

It is recommended to build by cloning the git repository, so the right version is extracted from version control. Otherwise, set SHOTMAN_VERSION explicitly.

#Runtime requirements

A wayland compositor which support the following is required:

  • wlr_layer_shell
  • wlr_screencopy
  • single-pixel-buffer-v1

Additionally, for taking screenshots of a region, slurp>=1.4.0 is required.

Taking screenshots of the currently active window works only on sway and requires swaymsg.

Currently, sway has been tested, but any wlroots-based compositor should work (except for the window command, as mentioned above). Feedback on results for other compatible compositors is most welcome.

#Shell completions

When building, an additional binary is compiled. This binary can generate shell completions for commons shells. It can be used via:

./target/release/shotman_completions zsh
./target/release/shotman_completions bash
./target/release/shotman_completions fish

Packagers are encouraged to ship the completions themselves, but not the binary (since it serves no additional purpose).

#Usage

  • shotman --capture output takes a screenshot of the currently active output.
  • shotman --capture window takes a screenshot of the currently active window (sway-only).
  • shotman --capture region takes a screenshot of a custom region (requires slurp).

The --copy parameter may be specified to automatically copy the screenshot into the clipboard.

#Keyboard controls

  • Esc or q: exit/quit, keeping the saved the screenshot
  • Del or d: deleting/discard the screenshot and exit
  • Ctrl+C or XF86Copy: copy the screenshot into the clipboard
  • Ctrl+X or XF86Cut: cut the screenshot file into the clipboard
  • Space: Unfocus screenshot window
  • f: Toggle fullscreen (not implemented)
  • e: Edit image (see below for details) (still unstable)
  • h,j,k,l: move preview to another corner

Hint: a deleted screenshot will remain in clipboard until something else is copied to the clipboard, or the shotman process is killed.

Hint: when copying a screenshot and closing shotman, it will continue running in the background to hold the clipboard. It will exit automatically when the another application takes over the clipboard.

Note: While the window can be focused with Space, it can only be focused again by hovering with a pointer. Consider closing it with Esc after copying/cutting instead.

#Image editor

By default gimp will be used to edit a screenshot. This can be overridden by using --image-editor PROG or by defining the IMAGE_EDITOR environment variable. For example:

shotman --capture output --image-editor drawing
export IMAGE_EDITOR=drawing
shotman --capture output

#Building

shotman can be built using cargo build --release. The resulting binary will be located in ./target/release/shotman. Copy this into your $PATH.

#Sway configuration

A recommended sway configuration is:

bindsym Mod4+p       exec shotman --capture window
bindsym Mod4+Shift+p exec shotman --capture region
bindsym Mod4+Ctrl+p  exec shotman --capture output

#Caveats

Only a few common buffer formats are supported. Saving the PNG screenshot will fail for other formats. I'm not sure that any compositor implements screencopy and could return another format. If so, please report the issue.

#Prior art

This section is incomplete.

  • grim: works great, for its own use case. It is a lower-level cli tool, and saves into a file. Rendering that file as a thumbnail would be slow because it requires an entire encoding -> decoding round trip. I still use and recommend grim for scripted usage or scenarios where immediate interaction is not required.
  • grimshot: same as above.
  • swappy: doesn't save the file by default. Slow to start up and in general. The editor is pretty good. Its editor is worth considering as an editor for the e key mapping.
  • flameshot: doesn't work on wayland?.
  • spectacle: mentions it works on "non-KDE X11", but nothing about Wayland (note: haven't tried it).

#Licence

shotman is licensed under the ISC licence. See LICENCE.md for details.