main: fix game build system for non-linux
raylib: fix build system for non-linux
src: refine facing management for animations
An experimental game engine/prototype focused on keeping the machine asleep.
This repo assumes some assets are present in the ./assets
directory.
They are free for personal and commercial use, but cannot be redistributed here.
Right now the build process is:
cd raylib
zig build
cd ..
zig build run
I'm 100% sure this can be fixed, but I haven't had time to figure it out just yet.
MIT