maze/data: clean empty line
1 files changed, 0 insertions(+), 2 deletions(-) M lib/Game/Maze/Data.hs
M lib/Game/Maze/Data.hs => lib/Game/Maze/Data.hs +0 -2
@@ 57,5 57,3 @@ findCellEq :: MazeMap -> MazeCell -> [MazeMapListPos] findCellEq (MazeMapList cells) c = ifoldr (flip . ifoldr . f') [] cells where f' i j cell poss = if cell == c then (i, j) : poss else poss - -