/*
Peony Game Engine
Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
All rights reserved.
*/
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
out BLOCK {
vec4 color;
} vs_out;
void main() {
gl_Position = projection * view * vec4(position, 1.0);
vs_out.color = color;
}