~vladh/peony

peony/src/glm.hpp -rw-r--r-- 496 bytes
7fc9922bVlad-Stefan Harbuz changes shaders namespace into class a month ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
/*
  Peony Game Engine
  Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
  All rights reserved.
*/

#pragma once

#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtx/quaternion.hpp>
using glm::dot, glm::cross, glm::normalize, glm::abs, glm::max, glm::min,
  glm::ceil, glm::floor, glm::degrees, glm::radians, glm::transpose,
  glm::inverse, glm::length, glm::length2, glm::column, glm::row;