/*
Peony Game Engine
Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
All rights reserved.
*/
#pragma once
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/gtx/quaternion.hpp>
using glm::dot, glm::cross, glm::normalize, glm::abs, glm::max, glm::min,
glm::ceil, glm::floor, glm::degrees, glm::radians, glm::transpose,
glm::inverse, glm::length, glm::length2, glm::column, glm::row;