/*
Peony Game Engine
Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
All rights reserved.
*/
#pragma once
#include "engine.hpp"
#include "renderer.hpp"
#include "gui.hpp"
#include "materials.hpp"
#include "input.hpp"
namespace debug_ui {
void render_debug_ui(
EngineState *engine_state,
RendererState *renderer_state,
GuiState *gui_state,
MaterialsState *materials_state,
InputState *input_state,
WindowSize *window_size
);
}