/*
Peony Game Engine
Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
All rights reserved.
*/
#include "debug.hpp"
chrono::steady_clock::time_point debug_start_timer() {
return chrono::steady_clock::now();
}
real64 debug_end_timer(chrono::steady_clock::time_point t0) {
return (
(chrono::duration<real64, std::milli>)(chrono::steady_clock::now() - t0)
).count();
}