/*
Peony Game Engine
Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
All rights reserved.
*/
#pragma once
#include "types.hpp"
#include "entities.hpp"
#include "behavior.hpp"
namespace behavior_functions {
void test(
BehaviorState *behavior_state,
EntityHandle entity_handle
);
void char_movement_test(
BehaviorState *behavior_state,
EntityHandle entity_handle
);
}