~vladh/peony

peony/src/_unity.cpp -rw-r--r-- 868 bytes
7fc9922bVlad-Stefan Harbuz changes shaders namespace into class a month ago
                                                                                
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/*
  Peony Game Engine
  Copyright (C) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
  All rights reserved.
*/

#include "../src_external/glad.cpp"
#include "../src_external/pstr.c"
#include "logs.cpp"
#include "util.cpp"
#include "debug.cpp"
#include "memory.cpp"
#include "files.cpp"
#include "pack.cpp"
#include "shaders.cpp"
#include "tasks.cpp"
#include "materials.cpp"
#include "fonts.cpp"
#include "entities.cpp"
#include "spatial.cpp"
#include "lights.cpp"
#include "behavior.cpp"
#include "anim.cpp"
#include "debugdraw.cpp"
#include "input.cpp"
#include "gui.cpp"
#include "physics.cpp"
#include "models.cpp"
#include "peony_parser.cpp"
#include "peony_parser_utils.cpp"
#include "cameras.cpp"
#include "debug_ui.cpp"
#include "renderer.cpp"
#include "internals.cpp"
#include "engine.cpp"
#include "behavior_functions.cpp"
#include "core.cpp"
#include "main.cpp"