add contributing section
move shaders into files
© -> (c)
This is a very simple 3D game engine written from scratch in Hare. It's loosely based on the peony game engine, but implements a much more minimalistic render pipeline.
Here's a picture of a scene from the full C++ engine. After I've done some more work on hare-hazel I'll add a screenshot that's more representative.
For more details on 3D graphics in Hare, check out hare-3d-graphics.
git clone --recurse-submodules git@git.sr.ht:~vladh/hare-hazel
)libsdl2
make run
to run the demoPlease note that make run
will delete some cache directories in
~/.cache/hare/
due to bug 569.
Send patches to ~vladh/general@lists.sr.ht
using subject prefix [PATCH hare-hazel]
. For example:
git config sendemail.to '~vladh/general@lists.sr.ht'
git config format.subjectPrefix 'PATCH hare-hazel'
git send-email HEAD^
For more information, see git-send-email.io.