comp/c/vm/i386: make :compiletest compile better code
asm/i386: add missing instructions in docs
asm/i386: have pspush, and pspop, macros take opmod arguments
Dusk OS is a 32-bit Forth and big brother to Collapse OS. Its primary purpose is to be maximally useful during the first stage of civilizational collapse, that is, when we can't produce modern computers anymore but that there's still many modern computers still around.
It does so by aggressively prioritizing simplicity at the cost of unorthodox constraints, while also aiming to make power users happy.
Dusk OS innovates by having an "almost C" compiler allowing it to piggy-back on UNIX C code, through a modest porting effort, to reach its goals and stay true to its design constraints with a minimal effort.
Most modern operating systems can do whatever we want them to do. Why do we need another one? Simplicity.
It's difficult to predict post-collapse conditions, but we can suppose that many users will need to use their machines in novel and creative ways. Hackability of the operating system then becomes paramount. Open source modern operating systems all can be modified to fit its user's needs, but their complexity limits the likelihood that the user is able to do so. A simpler OS increases this likelihood.
But we can't have our cake and eat it too, right? Either you have a simple toy OS or a complex one. Well, maybe not?
Its authors believe that in the history of computing, Forth has been under-explored. Its approach to simplicity is, we think, revolutionary. It has significant shortcomings when system specifications become more complex (Forth hates complexity and doesn't manage it well), but we believe it possible to elegantly marry it with languages that like complexity better.
This mix, we believe, could provide a creative user with computing powers rarely seen with other approaches. We've got to try it.
To be clear: this is a research project, we don't know what it will yield beforehand. We have the intuition that it might lead to a big "ah ah!" moment and reveal a breathtaking combination of power and simplicity.
One thing that makes Dusk OS special is that it boots from a very tiny core (1000 lines of i386 assembly). From this tiny core, on boot, it builds its way up to a system that has a functional C compiler, which then allows it to bootstrap itself some more.
With regards to "source bootstrapping", it's even more extreme than Collapse OS because modern machines allows this process to run quickly and the whole process is still faster than a regular Linux boot. On Collapse OS target machines, this process would be prohibitive, so a bigger part of the OS is cross-compiled into the kernel.
This peculiarity of Dusk OS has interesting properties. The nicest one, in my humble opinion, is that this allows us to sidestep the entire problems of binary compatibility and relocation and only deal with source compatibility. So, no ELF, no binutils, only code that is designed to run from where it was generated in the first place. This is so much simpler!
Object files? Global symbols? Nah. C functions that don't have a static storage type are simple Forth words.
Dusk OS self-hosts in about 1000 lines of assembly and a few hundred lines of Forth (the exact number depends on the target machine). From there, it bootstraps to DuskCC, which is roughly 2000 lines of Forth code (including arch-specific backend and assembler). To my knowledge, Dusk OS is unique in that regard.
You can pick any C compiler that requires POSIX and it will automatically require order of magnitudes more lines of code to bootstrap because you need that POSIX system in addition to the C compiler. So even if you pick a small C compiler such as tcc, you still need a POSIX system to build it, which is usually in the millions of LOCs.
To be fair, Dusk OS is not the first project thinking of optimizing that path. Efforts at making our modern software world bootstrappable lead to an "almost C", M2-Planet with a feature set comparable to DuskCC with very few lines of code. M2-Planet itself is about 5K lines of code and the various stages that lead to it are generally a few hundred lines each. The project initially ran on top of regular kernels (as in "fat kernels with lots of code"), but some bare metal stages (1, 2) were created and now this little chain end up being comparable to Dusk in terms of lines of code. Still more than Dusk, but in the same ballpark.
Although this path is short and technically leads you to an "almost C" compiler, you can hardly use it because it has no "real kernel" (those bare metal stages mentioned above are enough to compile M2-Planet, but really not much else, they're extremely limited) and no shell. You'll need those if you want to use your shiny compiler.
One of your best picks, should you try this path, would be Fiwix, a minimal POSIX i386 kernel weighting less than 50K lines of C+asm. But then, M2-Planet is not enough. You need to compile tcc (which M2-Planet can compile after having applied a few patches) which weights 80K. Userspace is worse. Bash+coreutils are 400K, even busybox is 190K. We still end up with a pretty minimal and simple system, but it's still a lot more code than Dusk.
So, unless someone tells me about some option I don't know about, DuskCC is quite innovative on the aspect of self-hosting path length.
The target Dusk user is someone who's creative, close to hardware, can read a datasheet. Dusk shines (well, will shine) when one wants to poke around the hardware without limit.
It compares favorably to other more complete OSes because there's no concurrent process to mess with your poking and the driver structure is (well, will hopefully be) more approachable, hackable due to its stricter scope and savvier target audience.
Let's use an example. Let's say you're on a notebook that runs on a chipset of Intel's ICHn family. You read the datasheet and see "oh, nice, there's an SPI interface in there. Maybe that it's not hooked to anything on the notebook, let's play with it."
Now, that chipset is very, very central to the computer. There are good chances, on a BSD or Linux system, that if you begin poking around its registers, you'll step on someone else toes and crash the system because, for example, of some other process that needed to read from disk at the same time.
In Dusk, you could completely break the SATA controller, you'll still be golden as long as you don't access mass storage. Because Dusk doesn't have concurrency, you have tight control over what happen or doesn't happen on the machine, so all you need to do is to avoid words that access mass storage. That gives you ample wiggling space for your hacking session.
To be clear: this is also possible with a custom made BSD or Linux, but you're going to have to strip a lot of pieces from your distro before you get there and some of those pieces might be useful debugging tools which will be difficult to retrofit because they need a wider system. You'll also need a higher cognitive space to fit BSD/Linux wider abstractions in your mind.
text/edhas reached a usable status, the main author of Dusk has been developing it from within itself on an old Pentium 75 Mhz with 16mb of RAM and he's having a blast.
List of ported codebases:
puff()algorithm from zlib
List of homegrown applications:
What's next? See the roadmap!
Development happens on sourcehut.
Unlike Collapse OS which is a personal effort and doesn't lend itself well to collaboration, Dusk OS' wider scope makes it fitting for a collective effort. Let's discuss this on its public mailing list.
Dusk is designed to run on bare metal and to build itself from itself. However,
it's also possible to build Dusk from any POSIX platform using Dusk's C VM from
posix/vm.c. This VM implements a Forth that can interpret the whole of Dusk's
Forth code, but this VM is CPU-agnostic and has its own simplistic bytecode.
That is enough to generate bare metal images for any of its target platforms, so that's why it exists. To build this VM, you need:
make will yield a
./dusk binary which if opened, provides an
Documentation lives in
fs/doc. You can begin with doc/index. Type
bye to quit.
Dusk OS expects a non-canonical raw input. With a regular TTY, your input will be buffered and echoed twice and reads to it will be blocking. We don't want that. To avoid that, you can invoke it like this:
(stty -icanon -echo min 0; ./dusk; stty icanon echo)
make run does this for you.
Running Dusk under the POSIX VM is fine, but severly limited: the filesystem is read-only and there is no Grid (text UI system) or Screen (graphical system).
To see a fully-featured Dusk, it's better to run it on an actual machine or, if
you're in a hurry, under QEMU. You can do the latter with
To deploy Dusk on a real machine, it's a bit more involving and you should read
Dusk OS on the PC has graphical capabilities as well as varvara
bindings for it. If you have QEMU installed, you can try a few little things on
it. First, start the QEMU VM with
make pcrun. Then, enter this:
tests/manual/uxn/sprite.tal(a copy of the official
You now have it running. There is also a mouse cursor that you can move around. Press Escape to return to prompt. You can try the same thing with: