[dev] Speed up incremental backups
[fix] missing $
[dev]Broken .env
A simple script that does an incremental backup every x
I had a need of wanting to create a small, lightweight backup for a Project Zomboid server. By default, the game offers a hard clone every x mins, which is the standard with most games. This is fine up until your world map becomes multiple GB big, where frequent backups might be infesable, or the cpu + disk speed might harm the actual server.
My ''work'' around to this problem is this little script. Every x mins, it will scan the important folder and only copy anything that has been modified in the last x mins
This allows for frequent small backups, saving both disk space and resources
This does have its downside:
(todo)