ref: v0.1.3 netris/GAMEPLAY.md -rw-r--r-- 1.3 KiB View raw
                                                                                
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Knock out all of your opponents to win!

# Garbage

Clear lines quickly to send garbage lines to attack your opponents. A garbage
line has one hole randomly placed.

# Combo

Clearing one or more lines will increment a counter by one and add time to a
countdown. The counter is reset to zero when the countdown expires.

Two time values are calculated and added to the countdown, **base time** and
**bonus time**. Base time is 2.4 seconds, and bonus time is half of that. Each
time value is halved as the counter increases. Bonus time is multiplied by the
number of lines being cleared. **It is more effective to start a combo with a
multi-line clear.**

When at least two lines are cleared, (cleared - 1) lines of garbage are sent.
**Bonus garbage is sent each time the counter increases.**

| Counter | Base time | Bonus time | Bonus garbage |
|---|---|---|---|
1 | 2.4 | 1.2 | 0
2 | 1.2 | 0.6 | 1
3 | 0.6 | 0.3 | 1
4 | 0.3 | 0.15 | 1
5 | 0.15 | 0.075 | 1
6 | 0.075 | 0.038 | 2
7 | 0.038 | 0.019 | 3
8 | 0.019 | 0.009 | 5
9 | 0.009 | 0.005 | 8
10 | 0.005 | 0.002 | 13

# Target

Garbage is sent to the opponent who has received the least garbage from anyone.

# Countering

Any garbage you send will instead remove the same number of lines from your
pending garbage, when you have any. Remaining garbage is still sent normally.