~tslil/takwrap

A TUI for local play of the game of Tak
6edf7d4c — tslil clingman 8 months ago
Changed stack rendering to vertical with indicators for direction
32cd2d48 — tslil clingman 1 year, 3 months ago
Actually it should be an MD
e630098b — tslil clingman 1 year, 3 months ago
Added readme

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#A TUI for local play of the game of Tak

#Building

Clone the repo, issue cargo build and enjoy (?)

#Usage

Takwrap supports local play, undo, and starting variant and game exporting to PTN. See takwrap -h for options and details.

Note in particular that takwrap supports the following alternate starting configurations, which are embedded in the exported PTN file as [Variant XXX].

  • CPSn, counter-play start with n=1 is the default.

    White places a black flat, then black places a white flat. This repeats n times, after which normal play resumes.

  • FCS, forbidden corner start.

    CPS1 but white may not place the black flat in a corner

  • FES, forbidden edge start.

    CPS1 but white may not place the black flat on an edge

  • TPS, two ply start.

    White places two black flats, then black places a white flat and normal play resumes.

  • CZS, Czech start.

    White places a black flat, then normal play resumes

#Interfacing with engines

Takwrap does not have computer opponents built in, but instead allows interfacing with external engine programmes with the -e parameter. It expects the name of an executable in the path which accepts the name of a file with a game-state in PTN, and which returns a single, valid move.

See the file wrap_taktician for an example of utilising Taktician for this purpose.

Note that the engine is expected to respect the [Variant XXX] line in the PTN game-state, so expect breakage with anything but the default.