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VLarn is a free roguelike dungeon crawl adventure game, similar in concept to Hack, Rogue, or Moria, but with a different philosophy, feel, and winning criteria.
VLarn includes a tiled (graphical) interface, as well as a classic ASCII text interface, with optional menu items available for most commands.
VLarn is currently available for UNIX-like systems (in both TTY and X11 variants), Microsoft Windows, and (classic) AmigaOS.
Ports are currently in-progress for PC DOS, Multics (MR12.6e+), Atari ST, and OpenVMS.
Additional ports are planned for BeOS / Haiku and 16-bit CP/M (e.g. CP/M-68K, CP/M-Z8K, CP/M-86).
VLarn, like ULarn 1.6, is easily portable to different systems, with all system-dependent code isolated in separate modules.
You may contact the VLarn maintainer, Jeffrey H. Johnson, via e-mail at <trnsz@pobox.com>, with bug reports or questions.
Please include [VLarn]
in the e-mail subject line.
VLarn, as a whole, is distributed under the terms of the GNU General Public License, version 2, or (at your option) any later version.
VLarn incorporates some components which are, individually, available under the terms and conditions of a modified 3-clause BSD-style license.
See the LICENSE file for complete licensing and redistribution information.
VLarn is a direct descendant of Julian Olds' Ultra Larn 1.6.
Specifically, VLarn is an Ultra-Larn derivative, based on Julian Olds' ULarn 1.6.3a, which was a rewrite of Ultra Larn 1.5.4 by David Richerby, Josh Brandt and Josh Bressers, which was derived from Phil Cordier's ULarn 2.0, which was derived from Noah Morgan's Larn 12 with James McNamara's patches.