M COPYRIGHT.txt => COPYRIGHT.txt +12 -8
@@ 1,8 1,8 @@
# This is a sample COPYRIGHT.txt file for a Godot Engine project which uses the
-# Godot Universal Inclusion of Licenses Dilaog (GUILD). The first entry marked
-# "Format" contains a link to a page which gives details on how this file
-# should be formatted. The COPYRIGHT.txt file used by the Godot Engine is also
-# a good reference for the formatting of this file.
+# Godot Unofficial License Dilaog (GUiLD). The first entry marked "Format"
+# contains a link to a page which gives details on how this file should be
+# formatted. The COPYRIGHT.txt file used by the Godot Engine is also a good
+# reference for the formatting of this file.
#
# If the Copyright File parameter in your LicenseDialog starts with "res://",
# indicating that the file is stored as a resource in the game rather than in
@@ 14,22 14,26 @@
#
# You may include the licensing information contained herein (with
# modifications where appropriate) as an attribution notice if you choose to
-# use GUILD in your game or other project; however, as it has been released
+# use GUiLD in your game or other project; however, as it has been released
# into the public domain, you are not required to do so.
-----------------------------------------------------------------------
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
-Upstream-Name: Generic Godot Engine License Dialog (GGELD)
+Upstream-Name: Godot Unofficial License Dialog (GUiLD)
Upstream-Contact: Philip Pavlick <swashdev@pm.me>
Source: https://git.sr.ht/~swashberry/godot-license-dialog
Files: ./license_dialog.gd
./license_dialog.tscn
- ./project.godot
+Comment: Godot Unofficial License Dialog (GUiLD)
+Copyright: 2021 Philip Pavlick
+License: Unlicense
+
+Files: ./project.godot
./sample_project/sample_main_node.gd
./sample_project/sample_main_node.tscn
-Comment: Generic Godot Engine License Dialog (GGELD)
+Comment: GUiLD Sample Project
Copyright: 2021 Philip Pavlick
License: Unlicense
M license_dialog.tscn => license_dialog.tscn +1 -2
@@ 19,7 19,7 @@ anchor_left = 0.01
anchor_top = 0.01
anchor_right = 0.99
anchor_bottom = 0.1
-text = "Clicking one of the buttons below will display licensing information for individual components of Generic Godot Engine License Dialog and the engine it is built on, the Godot Engine."
+text = "Clicking one of the buttons below will display licensing information for individual components of Godot Unofficial License Dialog (GUiLD) and the engine it is built on, the Godot Engine."
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
@@ 38,7 38,6 @@ __meta__ = {
}
[node name="AttributionDialog" type="AcceptDialog" parent="."]
-visible = true
margin_right = 600.0
margin_bottom = 400.0
window_title = "This window title will be replaced with the title of an attribution notice."
M project.godot => project.godot +1 -1
@@ 15,7 15,7 @@ _global_script_class_icons={
[application]
-config/name="Godot Universal Inclusion of Licenses Dialog (GUILD)"
+config/name="GUiLD Sample Project"
run/main_scene="res://sample_project/sample_main_node.tscn"
[rendering]
M sample_project/sample_main_node.tscn => sample_project/sample_main_node.tscn +0 -1
@@ 7,7 7,6 @@
script = ExtResource( 1 )
[node name="LicenseDialog" parent="." instance=ExtResource( 2 )]
-label_text = "Clicking one of the buttons below will display licensing information for individual components of and the engine it is built on, the Godot Engine."
[node name="Label" type="Label" parent="."]
margin_left = 129.934