~swashberry/godot-license-dialog

facf4b0f7abd1e15776ed7211950c792c40e6933 — swashberry 3 years ago acdfa54
split GUiLD & Sample Project into 2 components.

The COPYRIGHT.txt file now treats GUiLD and the included sample project
as two separate components, to make it more clear that the sample
project is optional and not a part of GUiLD itself.

This commit also renames the project to Godot Unofficial License Dialog,
because the old name was stupid.
4 files changed, 14 insertions(+), 12 deletions(-)

M COPYRIGHT.txt
M license_dialog.tscn
M project.godot
M sample_project/sample_main_node.tscn
M COPYRIGHT.txt => COPYRIGHT.txt +12 -8
@@ 1,8 1,8 @@
# This is a sample COPYRIGHT.txt file for a Godot Engine project which uses the
# Godot Universal Inclusion of Licenses Dilaog (GUILD).  The first entry marked
# "Format" contains a link to a page which gives details on how this file
# should be formatted.  The COPYRIGHT.txt file used by the Godot Engine is also
# a good reference for the formatting of this file.
# Godot Unofficial License Dilaog (GUiLD).  The first entry marked "Format"
# contains a link to a page which gives details on how this file should be
# formatted.  The COPYRIGHT.txt file used by the Godot Engine is also a good
# reference for the formatting of this file.
#
# If the Copyright File parameter in your LicenseDialog starts with "res://",
# indicating that the file is stored as a resource in the game rather than in


@@ 14,22 14,26 @@
#
# You may include the licensing information contained herein (with
# modifications where appropriate) as an attribution notice if you choose to
# use GUILD in your game or other project; however, as it has been released
# use GUiLD in your game or other project; however, as it has been released
# into the public domain, you are not required to do so.

-----------------------------------------------------------------------

Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: Generic Godot Engine License Dialog (GGELD)
Upstream-Name: Godot Unofficial License Dialog (GUiLD)
Upstream-Contact: Philip Pavlick <swashdev@pm.me>
Source: https://git.sr.ht/~swashberry/godot-license-dialog

Files: ./license_dialog.gd
 ./license_dialog.tscn
 ./project.godot
Comment: Godot Unofficial License Dialog (GUiLD)
Copyright: 2021 Philip Pavlick
License: Unlicense

Files: ./project.godot
 ./sample_project/sample_main_node.gd
 ./sample_project/sample_main_node.tscn
Comment: Generic Godot Engine License Dialog (GGELD)
Comment: GUiLD Sample Project
Copyright: 2021 Philip Pavlick
License: Unlicense


M license_dialog.tscn => license_dialog.tscn +1 -2
@@ 19,7 19,7 @@ anchor_left = 0.01
anchor_top = 0.01
anchor_right = 0.99
anchor_bottom = 0.1
text = "Clicking one of the buttons below will display licensing information for individual components of Generic Godot Engine License Dialog and the engine it is built on, the Godot Engine."
text = "Clicking one of the buttons below will display licensing information for individual components of Godot Unofficial License Dialog (GUiLD) and the engine it is built on, the Godot Engine."
autowrap = true
__meta__ = {
"_edit_use_anchors_": false


@@ 38,7 38,6 @@ __meta__ = {
}

[node name="AttributionDialog" type="AcceptDialog" parent="."]
visible = true
margin_right = 600.0
margin_bottom = 400.0
window_title = "This window title will be replaced with the title of an attribution notice."

M project.godot => project.godot +1 -1
@@ 15,7 15,7 @@ _global_script_class_icons={

[application]

config/name="Godot Universal Inclusion of Licenses Dialog (GUILD)"
config/name="GUiLD Sample Project"
run/main_scene="res://sample_project/sample_main_node.tscn"

[rendering]

M sample_project/sample_main_node.tscn => sample_project/sample_main_node.tscn +0 -1
@@ 7,7 7,6 @@
script = ExtResource( 1 )

[node name="LicenseDialog" parent="." instance=ExtResource( 2 )]
label_text = "Clicking one of the buttons below will display licensing information for individual components of  and the engine it is built on, the Godot Engine."

[node name="Label" type="Label" parent="."]
margin_left = 129.934