54c4e9a1e9df8532aa65d017adcd44739f258729 — Stick 2 months ago f22fac0 main
add D&D house rule Shield Master
1 files changed, 28 insertions(+), 0 deletions(-)

M content/stick/dungeons-and-dragons-house-rules.md
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@@ 178,3 178,31 @@ This house rule codifies that intuition.
> Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from [magic missile](https://www.dndbeyond.com/sources/basic-rules/spells#MagicMissile).
> [Basic Rules](https://www.dndbeyond.com/sources/basic-rules/spells#Shield)

## Shield Master

### Source

> Clarification about bonus actions: if a feature says you can do X as a bonus action if you do Y, you must do Y before you can do X.
> For Shield Master, that means the bonus action must come after the Attack action. You decide when it happens afterward that turn. #DnD
> [Jeremy Crawford](https://twitter.com/JeremyECrawford/status/994993596989300736)

### Discussion

I'll defer to [ThinkDM](https://thinkdm.org/2019/04/27/shield-master/).

### Ruling

> #### Shield Master
> **_Prerequisite: Proficiency with shields_**
> You use shields not just for protection but also for offense.
> You gain the following benefits while you are wielding a shield:
> - ~~If you take the Attack action on your turn,~~ you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
> - If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
> - If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
> [Player's Handbook](https://www.dndbeyond.com/sources/phb/customization-options#ShieldMaster)