~stick/campaign

4782f2fdb43777cfb39eb3f34a3b428d10d48b2c — Stick a month ago d83eab3
clarify episode 7 notes
1 files changed, 2 insertions(+), 2 deletions(-)

M README.md
M README.md => README.md +2 -2
@@ 410,9 410,9 @@ Traps and features are as described in the [generated writeup](MerchariTomb/Merc
- **Room 3** is inhabited by 5 [kobolds](https://www.dndbeyond.com/monsters/kobold).
- **Room 5** is inhabited by 3 [kobolds](https://www.dndbeyond.com/monsters/kobold).
- **Room 6** is a family tomb; there are 6 sarcophagi in the room, one of which is broken open and empty (there are a few bones on the floor).
  Opening any of the other sarcophagi will unleash a [skeleton](https://www.dndbeyond.com/monsters/skeleton), and inside each there are various items of jewelry worth 4gp.
  Opening any of the other sarcophagi will unleash a [skeleton](https://www.dndbeyond.com/monsters/skeleton) (5 skeletons total), and inside each there are various items of jewelry worth 4gp.
- **Room 7** is the main tomb, and contains an elaborate sarcophagus as well as the features mentioned in the writeup.
  Opening it will releash a [ghost](https://www.dndbeyond.com/monsters/ghost), who will converse with the party (unless they reveal that they are looting the tomb).
  Opening it will release a [ghost](https://www.dndbeyond.com/monsters/ghost), who will converse with the party (unless they reveal that they are looting the tomb).
  If it becomes hostile, it is not able to chase them beyond the limits of its room.
- **Room 8** is the actual target room; it contains an [alchemy jug](https://www.dndbeyond.com/magic-items/alchemy-jug) on a small pedestal in the back of the room.
  This is the item requested by the party's employer.