~stick/campaign

24130b14e79a3fee22c2ad2987199d013a878172 — Stick 2 years ago 3a2c3bb
houserules complete... until I find more! :)
1 files changed, 57 insertions(+), 29 deletions(-)

M HouseRules.md
M HouseRules.md => HouseRules.md +57 -29
@@ 1,33 1,5 @@
# Stick's House Rules

## Eldritch Blast

### Source

### Discussion

### Ruling

> ### Eldritch Blast
>
> Evocation cantrip
>
> Casting Time: 1 action
>
> Range: 120 feet
>
> Components: V, S
>
> Duration: Instantaneous
>
> A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
>
> The spell creates more than one beam when you reach higher levels **in the Warlock class**: two beams at 5th level, three beams at 11th level, and four beams at 17th level.
> You can direct the beams at the same target or at different ones.
> Make a separate attack roll for each beam.
>
> [Basic Rules](https://www.dndbeyond.com/sources/basic-rules/spells#EldritchBlast)

## _Heavy_ Weapon Cleave

### Source


@@ 69,6 41,10 @@ If the applied damage (after applying resistances, etc) exceeds the new target's

### Discussion

Basically what they said.
If you can get everything you need from charisma, well, I hate you in real life and it's too powerful for the game.
So let's push that back a bit so every Bard, Paladin, and Sorcerer or (or Wizard, using the Pact Magic house rule) doesn't jump into Hexblade for a single-level goodie bag.

### Ruling

> ### Hex Warrior


@@ 76,12 52,64 @@ If the applied damage (after applying resistances, etc) exceeds the new target's
> At 1st level, you acquire the training necessary to effectively arm yourself for battle.
> You gain proficiency with medium armor, shields, and martial weapons.
>
> **Starting at 3rd level,** the influence of your patron also allows you to mystically channel your will through ~~a particular~~ **your pact** weapon.
> **Remaining text moved to Pact of the Blade, below.**

> ### Pact of the Blade
>
> **Amended to add:**
>
> The influence of your patron also allows you to mystically channel your will through ~~a particular~~ **your pact** weapon.
> ~~Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property.~~
> When you attack with ~~that~~ **your pact** weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
> ~~This benefit lasts until you finish a long rest.~~
> If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

## Pact Magic

### Source

> Warlocks used Charisma in previous editions.
> Playtest feedback wanted that carried forward.
> (Our preference was to use Intelligence.)
> #DnD
>
> [Jeremy Crawford](https://twitter.com/JeremyECrawford/status/810215324784193536), via [Sage Advice Compendium](https://www.sageadvice.eu/why-are-warlock-charisma-casters/)

### Discussion

I like it; I prefer the class fantasy of a seeker of knowledge instead of a strong personality.
Making the change makes gnomish warlocks more optimal, as well as Artificer or Warlock multi-classes.
It means the Warlock is no longer a party's face, which is OK: someone delving into the depths of forbidden knowledge is not generally going to exceptionally deft, socially speaking.
These are hackers, people.

Of course, if you want to play a Charisma warlock --- a suave, power-hungry maniac --- I'm OK with that too!

### Ruling

> ### Agonizing Blast
>
> Prerequisite: eldritch blast cantrip
>
> When you cast eldritch blast, add your ~~Charisma~~ **Pact Magic spellcasting ability** modifier to the damage it deals on a hit.
>
> [Basic Rules](https://www.dndbeyond.com/sources/basic-rules/classes#AgonizingBlast)

> ### Pact Magic
>
> ...
>
> #### Spellcasting Ability
>
> **Choose either** Charisma **or Intelligence** ~~is~~ as your spellcasting ability for your warlock spells, ~~so you~~ and use your ~~Charisma~~ chosen abiliry whenever a spell refers to your spellcasting ability. In addition, you use your ~~Charisma~~ chosen ability modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
>
> Spell save DC = 8 + your proficiency bonus + your ~~Charisma~~ chosen ability modifier
>
> Spell attack modifier = your proficiency bonus + your ~~Charisma~~ chosen ability modifier
>
> ...
>
> [Basic Rules](https://www.dndbeyond.com/sources/basic-rules/classes#PactMagic)

## Shield

### Source