@@ 1235,3 1235,90 @@ Aentwith - Abbey arcanist (identified items).
Hilda speaks with a raspy voice.
Marowyn leaves a message with Hilda for Aldryn.
+
+# SESSION 23
+
+- Marowyn leaves coins at Fharlanghn shrine in Littleburrow; fleeting vision of a halfling all in black through the rain.
+- Meets Artan, who does not even realize he's in Littleburrow.
+ Leads him back to the inn.
+- Littleburrow sheriff, Ryany Weysh, brings two centaurs (Argos and Phylomeda) to the inn.
+
+## Flying Horror Ambush
+
+### Init:
+
+- Marowyn 20
+- Flying Horrors 1 & 2 20
+- Artan 17
+- Cohalf 4
+- Flying Horror 3 4
+- Centaurs 4
+- Gray Oozes
+- Ochre Jelly
+
+### Round 1:
+
+- Maryown 16 dmg FH1 (32hp)
+- FH1 20 dmg Marowyn
+- Cohalf 5+6+4 dmg FH2 (19hp)
+
+### Round 2:
+
+- Marowyn miss
+- FH2 24 dmg Cohalf
+- Artan 9 heal Marowyn
+- Cohalf 11 dmg FH2 (8hp)
+- C1 6 dmg FH3 (38hp)
+- C2 4 dmg FH2 (4hp)
+- GO2 4 dmg C2 (29hp)
+
+### Round 3:
+
+- Marowyn miss
+- FH1 31 dmg Artan
+- Artan 38 dmg FH1 (DED)
+- Cohalf 9+3 dmg GO2 (20hp)
+- C2 5 dmg GO2 (15hp); GO2 4 dmg C2
+- OJ 14 dmg C1 (32hp)
+
+### Round 4:
+
+- Marowyn miss
+- Artan 7 dmg GO2 (8hp)
+- Cohalf 8+ dmg GO2 (DED)
+- OJ 9 dmg C1 (23hp), C1 4 dmg OJ
+- GO1 13 dmg C2 (20hp)
+
+### Round 5:
+
+- Marowyn 14 dmg FH3 (24hp)
+- Cohalf 7+5 dmg GO1 (8hp)
+- FH3 21 dmg C2 (UNC)
+- C2 FDST, C1 7 dmg OJ (27hp)
+- OJ 16 dmg C1 (7hp)
+
+### Round 6:
+
+- Marowyn 10 dmng FH3 (14hp)
+- Artan stabilize C2
+- Cohalf 8 dmg GO1 (DED)
+- C1 11 dmg OJ (16hp)
+- OJ 14 dmg C1 (UNC)
+
+### Round 7:
+
+- Marowyn miss
+- Artan SW 12 dmg FH3 (2hp)
+- Artan 5 dmg OJ (11hp)
+- Cohalf 4 dmg FH3 (DED)
+- C1 FDST
+- OJ 12 dmg Artan
+
+### Round 8:
+
+- Marowyn 12 dmg OJ (DED)
+
+## Short rest
+
+- C1 (Phylomega) 10hp
+- C2 (Argos) 7hp
@@ 804,7 804,35 @@ It seems likely that anything of importance (like the stolen remains of Holy Cha
11. A [giant rat](https://www.dndbeyond.com/monsters/giant-rat) is chained to the wall here, apparently a "pet" of the hobgoblins.
It is gnawing on ...something.
-## Episode 13 (Series D)
+## Episode 13
+
+> Inspired by [Ooze Tomb of the Oathbreaker](https://adventurelookup.com/adventures/ooze-tomb-of-the-oathbreaker) but shortened drastically to accomodate a very quick "one-shot".
+
+A storm reaches from the [Relgwood](http://canonfire.com/cf//modules.php?name=Forums&file=viewtopic&p=65310) east of [Littleburrow](https://greyhawk-26.obsidianportal.com/wikis/littleburrow).
+It swallows the town in a dim drizzle for days.
+As the storm intensifies and extends, foul creatures that would otherwise hid become bold; [flying horrors](https://www.dndbeyond.com/monsters/flying-horror) scream in the sky.
+The Relgwood centaurs, who commonly trade Kara fruit and horn bows to the halflings of Littleburrow, send messengers to the village seeking aid.
+Something has fouled the small lake near their village.
+A few centaurs fell ill from drinking the water; the entire lake has become progressively more brackish, acidic, and clouded.
+The storm seems somehow connected to the fouled water.
+Occassionally [ooze](https://www.dndbeyond.com/monsters/gray-ooze) and [sludge](https://www.dndbeyond.com/monsters/ochre-jelly) forms in the rain puddles or even drops from the sky.
+
+The water at the center of the lake is turbulent with necromantic energy and heavily occludes vision; light cannot penetrate more than 5 feet below the surface.
+50-55 feet down, two massive (~10' by ~15' by ~2') stones are dislodged from the mouth of a shallow cave (8' diameter entrance) that is filled with an inky blackness which no light penetrates.
+The [ghostly spirit of a black dragon lich](https://www.dndbeyond.com/monsters/ebondeath/) (note that average HP should _not_ be 225), released by the final decay of the dragon's last bone, now feeds on the death of the lake's fish.
+
+Mundane physical objects (arrows, weapons, rocks, etc) pushed or thrown into the blackness simply disappear.
+Radiant damage, restoration spells, or holy water will interrupt the dragon ghost's stasis-like slumber, causing it to attack any intruders, posessing the strongest among them.
+Characters take 1d4 acid damage per round if they enter (wade or swim) in the water, and 2d10 necrotic damage if they enter the blackness.
+
+- A cleric casting [ceremony](https://www.dndbeyond.com/spells/ceremony) can make a religion check, consecrating all water in a sphere with radius 2 times the check value, but the corruption seeps back in from all sides at a rate of 5' per round.
+ Alternately, they can bless the contents of a waterskin or other container of already fresh, pure water and pour it into the lake, purifying the lakewater in a sphere of radius 20' for each waterskin's worth of holy water.
+
+Once the dragon ghost is destroyed, it takes only a few minutes for the inky blackness disperse and the necromantic energy of the area fades.
+Over several hours, the storm dissipates; over several days, the water returns to its natural state.
+A [treasure hoard](https://donjon.bin.sh/5e/random/#type=treasure;treasure-cr=4;treasure-loot_type=treasure_hoard_with_salvage) can be found inside the small cave.
+
+## Episode 14 (Series D)
[Irondelve](https://greyhawk-26.obsidianportal.com/wikis/irondelve).
Thane Didymus is worried.
@@ 956,7 984,7 @@ What about Quentin (if he survives)?
What about Cassianne (if she does)?
-### Series D (episode 13?)
+### Series D (episode 14)
- The dwarves have delved too deeply.
An ancient horror has arisen.