fix: don't load a new texture every time we update the screen
fix: remove vendored quickjs main loop (as expected, it breaks stuff)

Fixes timeouts not running
fix: don't try to reassign to a const variable...
feat: remove standalone qjs module, remove raylib loop, add WindowShouldClose to javascript loop
feat: add example of raylib in-memory image loading
chore: add license file
feat: initial commit