M Makefile => Makefile +2 -2
@@ 1,6 1,6 @@
FLAGS=-Wall -Wextra -pedantic
FLAGS=-Wall -pedantic #-Wextra
@@ 11,7 11,7 @@ all: tgb
mkdir -p bin
tgb: init # tgb-1.o
$(CC) $(FLAGS) -o bin/$(BINARY) src/tgb.c $(LDLIBS)
M README.md => README.md +9 -3
@@ 31,15 31,21 @@ Given an engine to a game played with two players on a 2 dimensional board
tree search/ optimization algorithm (most likely
The interface will be something along the lines of, the game engine __must__
provide the following functions. What follows is a rough specification of what
this engine __must__ provide.
Below are the current implemented engines that can be used with TGB.
* TicTacToe (TODO).
### Engine Interface
> Note, argument params and types are subject to change. This is simply a rough
The game engine __must__ provide the following functions. What follows is a
rough specification of what this engine __must__ provide.
The most up to date interface can be found in [`include/engine.h`](https://git.sr.ht/~skiqqy/tgb/tree/master/item/include/engine.h).
* The board __must__ be represented as a single dimension array, to access the