~skiqqy/tgb

17c656c647d90d1ef20411d03e76848f5ec570a9 — Stephen Cochrane 2 years ago 6f6e91c master
Updated README
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## Purpose

Given an engine to a game played with two players on a 2 dimensional board
(using a predetermined interface) that will use
[MPI](http://condor.cc.ku.edu/~grobe/docs/intro-MPI-C.shtml) and some sort of
tree search/ optimization algorithm (most likely
[negamax](ihttps://en.wikipedia.org/wiki/Negamax)).
Given an engine to a game played with two players on a 2 dimensional board, we
will use [MPI](http://condor.cc.ku.edu/~grobe/docs/intro-MPI-C.shtml) and some
sort of tree search/ optimization algorithm (most likely
[negamax](ihttps://en.wikipedia.org/wiki/Negamax) with alpha beta pruning). To
recursively search the game space, and return optimal moves, given a game state.

For more information go, have a look at
* [Game Trees](https://en.wikipedia.org/wiki/Game_tree).
* [Mini-Max](https://en.wikipedia.org/wiki/Game_tree#Mini%E2%80%93max_game-tree_search).
* [Alpha Beta Pruning](https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning).

Thus, TGB Will link the engine at compile time, and the result is a binary
which will find optimal moves for that given game using the above described
methods.

## Engines