/*
* XRGears
*
* Copyright (C) 2016 Sascha Willems - www.saschawillems.de
* Copyright (C) 2017 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*
* Based on Vulkan Examples written by Sascha Willems
*/
#include <glm/glm.hpp>
#include <vector>
#include "../vks/vksBuffer.hpp"
#include "../vks/vksDevice.hpp"
struct Vertex {
float pos[3];
float normal[3];
Vertex(const glm::vec3& p, const glm::vec3& n) {
pos[0] = p.x;
pos[1] = p.y;
pos[2] = p.z;
normal[0] = n.x;
normal[1] = n.y;
normal[2] = n.z;
}
};
struct GearInfo {
float innerRadius;
float outerRadius;
float width;
int numTeeth;
float toothDepth;
};
class VikGear {
public:
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
uint32_t indexCount;
~VikGear() {
// Clean up vulkan resources
vertexBuffer.destroy();
indexBuffer.destroy();
}
int32_t newVertex(std::vector<Vertex> *vBuffer, float x, float y, float z, const glm::vec3& normal) {
Vertex v(glm::vec3(x, y, z), normal);
vBuffer->push_back(v);
return static_cast<int32_t>(vBuffer->size()) - 1;
}
void newFace(std::vector<uint32_t> *iBuffer, int a, int b, int c) {
iBuffer->push_back(a);
iBuffer->push_back(b);
iBuffer->push_back(c);
}
void generate(vks::Device *vulkanDevice, GearInfo *gearinfo, VkQueue queue) {
std::vector<Vertex> vBuffer;
std::vector<uint32_t> iBuffer;
int i, j;
float r0, r1, r2;
float ta, da;
float u1, v1, u2, v2, len;
float cos_ta, cos_ta_1da, cos_ta_2da, cos_ta_3da, cos_ta_4da;
float sin_ta, sin_ta_1da, sin_ta_2da, sin_ta_3da, sin_ta_4da;
int32_t ix0, ix1, ix2, ix3, ix4, ix5;
r0 = gearinfo->innerRadius;
r1 = gearinfo->outerRadius - gearinfo->toothDepth / 2.0f;
r2 = gearinfo->outerRadius + gearinfo->toothDepth / 2.0f;
da = 2.0f * M_PI / gearinfo->numTeeth / 4.0f;
glm::vec3 normal;
for (i = 0; i < gearinfo->numTeeth; i++) {
ta = i * 2.0f * M_PI / gearinfo->numTeeth;
cos_ta = cos(ta);
cos_ta_1da = cos(ta + da);
cos_ta_2da = cos(ta + 2.0f * da);
cos_ta_3da = cos(ta + 3.0f * da);
cos_ta_4da = cos(ta + 4.0f * da);
sin_ta = sin(ta);
sin_ta_1da = sin(ta + da);
sin_ta_2da = sin(ta + 2.0f * da);
sin_ta_3da = sin(ta + 3.0f * da);
sin_ta_4da = sin(ta + 4.0f * da);
u1 = r2 * cos_ta_1da - r1 * cos_ta;
v1 = r2 * sin_ta_1da - r1 * sin_ta;
len = sqrt(u1 * u1 + v1 * v1);
u1 /= len;
v1 /= len;
u2 = r1 * cos_ta_3da - r2 * cos_ta_2da;
v2 = r1 * sin_ta_3da - r2 * sin_ta_2da;
// front face
normal = glm::vec3(0.0f, 0.0f, 1.0f);
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix4 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, normal);
ix5 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
newFace(&iBuffer, ix2, ix3, ix4);
newFace(&iBuffer, ix3, ix5, ix4);
// front sides of teeth
normal = glm::vec3(0.0f, 0.0f, 1.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
// back face
normal = glm::vec3(0.0f, 0.0f, -1.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, normal);
ix4 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
ix5 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
newFace(&iBuffer, ix2, ix3, ix4);
newFace(&iBuffer, ix3, ix5, ix4);
// back sides of teeth
normal = glm::vec3(0.0f, 0.0f, -1.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
// draw outward faces of teeth
normal = glm::vec3(v1, -u1, 0.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta, r1 * sin_ta, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
ix0 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_1da, r2 * sin_ta_1da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
normal = glm::vec3(v2, -u2, 0.0f);
ix0 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r2 * cos_ta_2da, r2 * sin_ta_2da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
normal = glm::vec3(cos_ta, sin_ta, 0.0f);
ix0 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, gearinfo->width * 0.5f, normal);
ix1 = newVertex(&vBuffer, r1 * cos_ta_3da, r1 * sin_ta_3da, -gearinfo->width * 0.5f, normal);
ix2 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, gearinfo->width * 0.5f, normal);
ix3 = newVertex(&vBuffer, r1 * cos_ta_4da, r1 * sin_ta_4da, -gearinfo->width * 0.5f, normal);
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
// draw inside radius cylinder
ix0 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, -gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
ix1 = newVertex(&vBuffer, r0 * cos_ta, r0 * sin_ta, gearinfo->width * 0.5f, glm::vec3(-cos_ta, -sin_ta, 0.0f));
ix2 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, -gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
ix3 = newVertex(&vBuffer, r0 * cos_ta_4da, r0 * sin_ta_4da, gearinfo->width * 0.5f, glm::vec3(-cos_ta_4da, -sin_ta_4da, 0.0f));
newFace(&iBuffer, ix0, ix1, ix2);
newFace(&iBuffer, ix1, ix3, ix2);
}
size_t vertexBufferSize = vBuffer.size() * sizeof(Vertex);
size_t indexBufferSize = iBuffer.size() * sizeof(uint32_t);
bool useStaging = true;
if (useStaging) {
vks::Buffer vertexStaging, indexStaging;
// Create staging buffers
// Vertex data
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&vertexStaging,
vertexBufferSize,
vBuffer.data());
// Index data
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&indexStaging,
indexBufferSize,
iBuffer.data());
// Create device local buffers
// Vertex buffer
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&vertexBuffer,
vertexBufferSize);
// Index buffer
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&indexBuffer,
indexBufferSize);
// Copy from staging buffers
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy copyRegion = {};
copyRegion.size = vertexBufferSize;
vkCmdCopyBuffer(
copyCmd,
vertexStaging.buffer,
vertexBuffer.buffer,
1,
©Region);
copyRegion.size = indexBufferSize;
vkCmdCopyBuffer(
copyCmd,
indexStaging.buffer,
indexBuffer.buffer,
1,
©Region);
vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
vkDestroyBuffer(vulkanDevice->logicalDevice, vertexStaging.buffer, nullptr);
vkFreeMemory(vulkanDevice->logicalDevice, vertexStaging.memory, nullptr);
vkDestroyBuffer(vulkanDevice->logicalDevice, indexStaging.buffer, nullptr);
vkFreeMemory(vulkanDevice->logicalDevice, indexStaging.memory, nullptr);
} else {
// Vertex buffer
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&vertexBuffer,
vertexBufferSize,
vBuffer.data());
// Index buffer
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&indexBuffer,
indexBufferSize,
iBuffer.data());
}
indexCount = iBuffer.size();
}
};