Selection when spawning new view is now representative
The new view was spawned to far in the x and y directions compared to
the selection outline by exactly the size of the window border. I decided
to move the new view instead of the selection as I think the selection
looks good placement-wise in relation to the pointer.
Use *cursor in view_begin_interative()
The variable is passed to the function but was not used. I assume it is
intended to be used.
End Delete when background is selected
Selecting the background for deletion when there are no windows open
resulted in the menu stopped working.
Pull input device config from environment
Implement "new" menu option
Implement interactive delete
Implement interactive resize
Don't pass wio pointer events to clients
So that things like starting an interactive move don't translate to
right clicking your application
Implement interactive move
Pass keyboard events to clients
Implement basic menu interactions with mouse
Pass pointer events through to clients