~sircmpwn/tetrominoes

Update for integer changes
Add keyboard input

Including rebinding
Allow the player to rotate in two directions
Rotate tetrominoes around their center
Spawn sets of shuffled tetrominoes

Instead of picking the next one randomly every time.
Play background music
Implement wall kicks
Implement game over state
Implement ghost pieces
Implement line clearing
Initial work on line clearing
canmove: fix collision bug above y=0
Check collisions on rotation attempts
Refactor collision detection
update.ha: remove unused import
Fix L tetromino rotations
Add notes.txt
Add secondary colors
Partially implement rotation

Still missing a test to make sure the next state will fit.
Prevent same color from being used twice
Next