~sircmpwn/hdmg

601695800ddec154e9ba35ab37fb01f400278e59 — Drew DeVault 1 year, 6 months ago 0a3d431
hdmg: set fill to DMG dark green
3 files changed, 17 insertions(+), 0 deletions(-)

M cmd/hdmg/main.ha
M dmg/dmg.ha
A dmg/ppu.ha
M cmd/hdmg/main.ha => cmd/hdmg/main.ha +5 -0
@@ 35,6 35,11 @@ export fn main() void = {

	const render = sdl2::SDL_CreateRenderer(win, -1, SDL_RendererFlags::NONE)!;
	defer sdl2::SDL_DestroyRenderer(render);
	sdl2::SDL_SetRenderDrawColor(render,
		(dmg::LCD_COLORS[0] >> 24): u8,
		(dmg::LCD_COLORS[0] >> 16): u8,
		(dmg::LCD_COLORS[0] >>  8): u8,
		(dmg::LCD_COLORS[0] >>  0): u8)!;

	let state = state {
		quit = false,

M dmg/dmg.ha => dmg/dmg.ha +3 -0
@@ 1,6 1,9 @@
use dmg::cart;
use sm83;

// Clock rate in Hz of the DMG CPU.
export def CLOCK_HZ: size = 4194304;

export type dmg = struct {
	cart: *cart::cart,
	cpu: sm83::sm83,

A dmg/ppu.ha => dmg/ppu.ha +9 -0
@@ 0,0 1,9 @@
use pixbuf;

// The recommended colors for the PPU LCD, RGBA.
export const LCD_COLORS: [4]u32 = [
	0x0F380FFF,
	0x306230FF,
	0x8BAC0FFF,
	0x9BBC0FFF,
];