sm83: don't abort on DAA Most games will probably "work" with DAA stubbed out like this, so we can finish it up later.
1 files changed, 1 insertions(+), 1 deletions(-) M sm83/instr.ha
M sm83/instr.ha => sm83/instr.ha +1 -1
@@ 59,7 59,7 @@ fn exec_rst_38(cpu: *sm83) void = { cpu.regs.PC = 0x38; }; -fn exec_daa(cpu: *sm83) void = abort("TODO"); +fn exec_daa(cpu: *sm83) void = void; // TODO fn exec_di(cpu: *sm83) void = { cpu.int_ime = 0;