~sircmpwn/hdmg

0a1cf04c50945a7c1e36f007f5da0aa9d93e61ba — Drew DeVault 2 years ago a83f462
sm83: don't abort on DAA

Most games will probably "work" with DAA stubbed out like this, so we
can finish it up later.
1 files changed, 1 insertions(+), 1 deletions(-)

M sm83/instr.ha
M sm83/instr.ha => sm83/instr.ha +1 -1
@@ 59,7 59,7 @@ fn exec_rst_38(cpu: *sm83) void = {
	cpu.regs.PC = 0x38;
};

fn exec_daa(cpu: *sm83) void = abort("TODO");
fn exec_daa(cpu: *sm83) void = void; // TODO

fn exec_di(cpu: *sm83) void = {
	cpu.int_ime = 0;