From 8d698cfae0a1e439494e54441cfb22b6b48fbfcc Mon Sep 17 00:00:00 2001 From: Drew DeVault Date: Wed, 31 Jul 2019 13:37:48 -0400 Subject: [PATCH] Remove debug drawing --- threeston/prefabs/surface/Surface_Node2D.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/threeston/prefabs/surface/Surface_Node2D.gd b/threeston/prefabs/surface/Surface_Node2D.gd index 0f8ad91..3c9ab32 100644 --- a/threeston/prefabs/surface/Surface_Node2D.gd +++ b/threeston/prefabs/surface/Surface_Node2D.gd @@ -35,11 +35,10 @@ func _draw_surface(surface, sx, sy): if texture == null: return var state = xdg_surface.get_wlr_surface().get_current_state() - draw_rect(Rect2(0, 0, get_viewport().size.x, get_viewport().size.y), Color.red) draw_texture(texture, Vector2(0, 0)) surface.send_frame_done() func _draw(): if xdg_surface != null: var fn = funcref(self, "_draw_surface") - xdg_surface.for_each_surface(fn) \ No newline at end of file + xdg_surface.for_each_surface(fn) -- 2.34.2