Remove a useless debug log line
1 files changed, 0 insertions(+), 1 deletions(-) M src/network/socket_handler.cpp
M src/network/socket_handler.cpp => src/network/socket_handler.cpp +0 -1
@@ 113,7 113,6 @@ void SocketHandler::connect(const std::string& address, const std::string& port) else if (errno == EINPROGRESS || errno == EALREADY) { // retry this process later, when the socket // is ready to be written on. log_debug("Need to retry connecting later..." << strerror(errno)); this->poller->watch_send_events(this); // Save the addrinfo structure, to use it on the next call this->ai_addrlen = rp->ai_addrlen;