~singpolyma/biboumi

7b31bea75b0c5b9fe127ea6d845e48a3f87d480f — Florent Le Coz 10 years ago 3473972
Only close/unmanage the socket if we are connected/connecting

Since the socket is now only created and managed whenever the connection is
being established, we only close the socket and if it was created (we use -1
to denote the fact that is not yet created, or has been closed) and we only
unmanage the socket if it is effectively managed.

fix #2529
1 files changed, 9 insertions(+), 3 deletions(-)

M src/network/socket_handler.cpp
M src/network/socket_handler.cpp => src/network/socket_handler.cpp +9 -3
@@ 24,6 24,7 @@ using namespace std::string_literals;
#endif

SocketHandler::SocketHandler(std::shared_ptr<Poller> poller):
  socket(-1),
  poller(poller),
  connected(false),
  connecting(false)


@@ 33,7 34,7 @@ SocketHandler::SocketHandler(std::shared_ptr<Poller> poller):
void SocketHandler::init_socket(const struct addrinfo* rp)
{
  if ((this->socket = ::socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol)) == -1)
    throw std::runtime_error("Could not create socket");
    throw std::runtime_error("Could not create socket: "s + strerror(errno));
  int optval = 1;
  if (::setsockopt(this->socket, SOL_SOCKET, SO_KEEPALIVE, &optval, sizeof(optval)) == -1)
    log_warning("Failed to enable TCP keepalive on socket: " << strerror(errno));


@@ 230,13 231,18 @@ void SocketHandler::on_send()

void SocketHandler::close()
{
  if (this->connected || this->connecting)
    this->poller->remove_socket_handler(this->get_socket());
  if (this->socket != -1)
    {
      ::close(this->socket);
      this->socket = -1;
    }
  this->connected = false;
  this->connecting = false;
  this->in_buf.clear();
  this->out_buf.clear();
  this->port.clear();
  this->poller->remove_socket_handler(this->get_socket());
  ::close(this->socket);
}

socket_t SocketHandler::get_socket() const