Add noise and colour variation to the fragments
Add initial random fuzzing to the edges of the primitives
Add the geometry primitive shape offset to the geometry shader output
Add override for the texture fragment shader
Change the base size and variance of the geometry emitted
Change brush size based on colour lightness
Mild refactor to geom shader for rounding of the emitted geometry
Remove pkgconf as already installed add dev
Add pkgconf to build config
Add basic CI build config
Scale the primitives and points better for different primitives
Add the ability to change the mesh primitive being rendered
Fix broken formatting of README
Add ability to set texture via cli arg