Add the geometry primitive shape offset to the geometry shader output
1 files changed, 2 insertions(+), 0 deletions(-) M src/shaders/geom.glsl
M src/shaders/geom.glsl => src/shaders/geom.glsl +2 -0
@@ 15,11 15,13 @@ in vec2 te_texture[]; out vec3 g_normal; out vec3 g_pos; out vec2 g_texture; out vec2 g_diff; void emit (int i, vec4 diff) { g_normal = te_normal[i]; g_pos = te_pos[i] + diff.xyz; g_texture = te_texture[i]; g_diff = diff.xy; gl_Position = gl_in[i].gl_Position + diff; EmitVertex(); }