Add noise and colour variation to the fragments
Add initial random fuzzing to the edges of the primitives
Add the geometry primitive shape offset to the geometry shader output
You can also use your local clone with git send-email.
Generate 3d point rendered meshes from a png.
meshi path/to/image.png
Clone this repo and then install using cargo:
git clone https://git.sr.ht/~shockham/meshi cd meshi cargo install --path .