~shockham/marche

run format
loop at edges of screen
refactor: main loop and move speed
random generate the actor positions
ignore format for actor array and run format
fix lint command and fix errors
add ability to pass in positions of other actors
add compile flags for clangd
run format
move frame time to lib
add window title to init
update to iso view game
fix repeating key issue
consistent naming
use char not sdl enum
pass in window size on init
refactor to pijon_Context
refactor out global state
run format
refactor camera positioning
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