literate: update to new markdown API
Fix sprite rendering
Correct description of ls $hl, $sp + imm8
This project is a work-in-progress description of the Gameboy hardware, written as an emulator in literate C. There is still a lot to do, and I'm working slowly! The goal is not to produce a particularly fast emulator, but rather to try and explain how the Gameboy works in a clear and concise manner.
You can read the current documentation online now
Note: Currently doesn't support sound at all!
The file gameboy.lit
is a mix of extended-markdown and C code. The python
script tools/literate.py
can convert this to either a HTML document for
reading or C source code for compiling. The format itself is quite simple: if a
markdown code blocks starts with a line of the form << name >>=
then the code
block is considered to be a chunk of code to be included in the output source
code. The name given to the chunk can be used to reference it, and multiple
chunks with the same name are concatenated together in document order. Within
such a chunk another chunk can be inserted at a particular line using a
reference of the form << name >>
. In this way the code can be built up from
many small chunks in any order.
The literate,py
tool is implemented as a plugin to the python markdown module.
I originally used the excellent lit
tool,
but moved to a custom python tool so I could use the extended markdown
formatting available in the python markdown module.
There are two example emulators in src/sboy.h
and src/xboy.c
. Both use
functions in src/utils.h
for loading ROM files and loading/saving RAMs (save
data). By default the minizip
library is used to support loading ROMs directly
from zip files. Defining WANT_MINIZIP
to 0 when building will disable this.
Both emulators use SDL.
sboy
is a simple emulator, currently set up to support a PS3 controller for
input. It runs at the same framerate as your monitor so YMMV!
xboy
emulates two gameboys connected via a link cable. Currently they both run
the same ROM and RAM. This is a bit of a prototype but seems to basically work.
You can build the library and examples using ninja
. This will The
build produces both source code of the emulation library (src/gameboy.h
,
src/gameboy.c
), and the readable document (docs/gameboy.html
).
I have included pre-generated versions of gameboy.c
and gameboy.h
. If you
want to include this library into your own application you can either use the
static library build/gameboy.a
built by the ninja build, or include the
gameboy source files directly into your application's build.