/* ** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $ ** Standard mathematical library ** See Copyright Notice in lua.h */ #include #include // For RadioGatun[32] #include #define lmathlib_c #define LUA_LIB #include "lua.h" #include "lauxlib.h" #include "lualib.h" #undef PI #define PI (3.14159265358979323846) #define RADIANS_PER_DEGREE (PI/180.0) static int math_abs (lua_State *L) { lua_pushnumber(L, fabs(luaL_checknumber(L, 1))); return 1; } static int math_sin (lua_State *L) { lua_pushnumber(L, sin(luaL_checknumber(L, 1))); return 1; } static int math_sinh (lua_State *L) { lua_pushnumber(L, sinh(luaL_checknumber(L, 1))); return 1; } static int math_cos (lua_State *L) { lua_pushnumber(L, cos(luaL_checknumber(L, 1))); return 1; } static int math_cosh (lua_State *L) { lua_pushnumber(L, cosh(luaL_checknumber(L, 1))); return 1; } static int math_tan (lua_State *L) { lua_pushnumber(L, tan(luaL_checknumber(L, 1))); return 1; } static int math_tanh (lua_State *L) { lua_pushnumber(L, tanh(luaL_checknumber(L, 1))); return 1; } static int math_asin (lua_State *L) { lua_pushnumber(L, asin(luaL_checknumber(L, 1))); return 1; } static int math_acos (lua_State *L) { lua_pushnumber(L, acos(luaL_checknumber(L, 1))); return 1; } static int math_atan (lua_State *L) { lua_pushnumber(L, atan(luaL_checknumber(L, 1))); return 1; } static int math_atan2 (lua_State *L) { lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_ceil (lua_State *L) { lua_pushnumber(L, ceil(luaL_checknumber(L, 1))); return 1; } static int math_floor (lua_State *L) { lua_pushnumber(L, floor(luaL_checknumber(L, 1))); return 1; } static int math_fmod (lua_State *L) { lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_modf (lua_State *L) { double ip; double fp = modf(luaL_checknumber(L, 1), &ip); lua_pushnumber(L, ip); lua_pushnumber(L, fp); return 2; } static int math_sqrt (lua_State *L) { lua_pushnumber(L, sqrt(luaL_checknumber(L, 1))); return 1; } static int math_pow (lua_State *L) { lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } static int math_log (lua_State *L) { lua_pushnumber(L, log(luaL_checknumber(L, 1))); return 1; } static int math_log10 (lua_State *L) { lua_pushnumber(L, log10(luaL_checknumber(L, 1))); return 1; } static int math_exp (lua_State *L) { lua_pushnumber(L, exp(luaL_checknumber(L, 1))); return 1; } static int math_deg (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); return 1; } static int math_rad (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); return 1; } static int math_frexp (lua_State *L) { int e; lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e)); lua_pushinteger(L, e); return 2; } static int math_ldexp (lua_State *L) { lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2))); return 1; } static int math_min (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmin = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d < dmin) dmin = d; } lua_pushnumber(L, dmin); return 1; } static int math_max (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ lua_Number dmax = luaL_checknumber(L, 1); int i; for (i=2; i<=n; i++) { lua_Number d = luaL_checknumber(L, i); if (d > dmax) dmax = d; } lua_pushnumber(L, dmax); return 1; } uint32_t rg_belt[40], rg_mill[19], rg_phase = 0, rg_place = 0, rg_num = 0; #define rg uint32_t // NO WARRANTY #define rgp(a) for(c=0;c>r|x<<(32-r)%32;}for(y=39;y--;b[y+1]=b[y])a[y%m]=A[y]^A[y+1]^ A[y+4];*a^=1;rgp(3)a[c+o]^=b[c*o]=b[c*o+o];} void rgl(rg*u,rg*w,const char*v){rg s,q,c,x;rgp(40)w[c]=u[c%19]=0;for (;;rgf(u,w)){rgp(3){for(s=q=0;q<4;){x=*v++;s|=(x?255&x:1)<<8*q++;if(! x){rgn;rgp(17)rgf(u,w);return;}}rgn;}}} rg rgi(rg*m,rg*b,rg*a){if(*a&2)rgf(m,b);return m[*a^=3];} // This is used so we can get ints directly from RadioGatun. They are 16 // bits in size because 32-bit floats have 24 bits of percision, and it's // a lot simpler to get 16 bits from rg32 instead of 24 bits static int math_rand16 (lua_State *L) { if(rg_phase == 0) { rgl(rg_mill, rg_belt, "1234"); rg_phase = 2; } if(rg_place == 0) { rg_num = rgi(rg_mill, rg_belt, &rg_phase); // Fix endian; swap 16-bit parts rg_num = ((rg_num & 0xff) << 8 | (rg_num & 0xff00) >> 8 | (rg_num & 0xff0000) << 8 | (rg_num & 0xff000000) >> 8); rg_place = 1; } else { rg_num >>= 16; rg_place = 0; } lua_Number r = (lua_Number)(rg_num & 0xffff); lua_pushnumber(L, r); /* Number between 0 and 1 */ return 1; } static int math_random (lua_State *L) { if(rg_phase == 0) { rgl(rg_mill, rg_belt, "1234"); rg_phase = 2; } /* the `%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ lua_Number r = (lua_Number)(rgi(rg_mill, rg_belt, &rg_phase)%0x7fffffff) / (lua_Number)2147483648.0; switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, r); /* Number between 0 and 1 */ break; } case 1: { /* only upper limit */ int u = luaL_checkint(L, 1); luaL_argcheck(L, 1<=u, 1, "interval is empty"); lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ break; } case 2: { /* lower and upper limits */ int l = luaL_checkint(L, 1); int u = luaL_checkint(L, 2); luaL_argcheck(L, l<=u, 2, "interval is empty"); lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ break; } default: return luaL_error(L, "wrong number of arguments"); } return 1; } static int math_randomseed (lua_State *L) { const char *the_seed = luaL_checkstring(L,1); rgl(rg_mill, rg_belt, the_seed); rg_phase = 2; rg_place = 0; rg_num = 0; return 0; } static const luaL_Reg mathlib[] = { {"abs", math_abs}, {"acos", math_acos}, {"asin", math_asin}, {"atan2", math_atan2}, {"atan", math_atan}, {"ceil", math_ceil}, {"cosh", math_cosh}, {"cos", math_cos}, {"deg", math_deg}, {"exp", math_exp}, {"floor", math_floor}, {"fmod", math_fmod}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"log10", math_log10}, {"log", math_log}, {"max", math_max}, {"min", math_min}, {"modf", math_modf}, {"pow", math_pow}, {"rad", math_rad}, {"rand16", math_rand16}, {"random", math_random}, {"randomseed", math_randomseed}, {"sinh", math_sinh}, {"sin", math_sin}, {"sqrt", math_sqrt}, {"tanh", math_tanh}, {"tan", math_tan}, {NULL, NULL} }; /* ** Open math library */ LUALIB_API int luaopen_math (lua_State *L) { luaL_register(L, LUA_MATHLIBNAME, mathlib); lua_pushnumber(L, PI); lua_setfield(L, -2, "pi"); lua_pushnumber(L, HUGE_VAL); lua_setfield(L, -2, "huge"); #if defined(LUA_COMPAT_MOD) lua_getfield(L, -1, "fmod"); lua_setfield(L, -2, "mod"); #endif return 1; }