~samiam/MaraDNS

MaraDNS is a small open source DNS server
Update README.md
9d214b45 — Sam Trenholme 15 days ago
coLunacyDNS: Update version number in README
5c11c200 — Sam Trenholme 17 days ago
coLunacyDNS.txt: Add co1AA, co1RA, and co1TTL example

clone

read-only
https://git.sr.ht/~samiam/MaraDNS
read/write
git@git.sr.ht:~samiam/MaraDNS

You can also use your local clone with git send-email.

#2020 Updates

I have updated things so that the Git version of MaraDNS is the authoritative “One source of truth” for MaraDNS’s source code. MaraDNS’s Git tree is now hosted at GitHub, GitLab, Bitbucket, SourceForge, and SourceHut (Please use GitHub for bug reports). The Git code is, every time a new MaraDNS release is made, converted in to tarballs (with full Git history) which can be downloaded at Sourceforge and MaraDNS’s web page.

I have added block list support to Deadwood, to allow a large list of host names to be blocked.

I have created a new service: coLunacyDNS, a simple Lua-based DNS server which can return IPv4 (A) and IPv6 (AAAA) DNS records. It has the ability to query other DNS servers, and customize the answer given to the client based on the contents of a Lua script. All programs have IPv6 support in Linux as well as *NIX clones, and the Windows 32-bit binary of coLunacyDNS has IPv6 support.

#ABOUT

MaraDNS is a small and lightweight cross-platform open-source DNS server. The server is remarkably easy to configure for someone comfortable editing text configuration files. MaraDNS is released under a BSD license.

I wrote MaraDNS while I was a college student and a travelling English teacher during the first 2000s decade.

Now that I have been furloughed during the COVID-19 pandemic, I have been actively adding new features to MaraDNS, most notably the new coLunacyDNS service which uses Lua to customize DNS replies.

#Table of contents

  • Supported OSes
  • Important note for Windows users
  • What is DNS
  • MaraDNS' History
  • Overview
  • Internals
  • Other DNS servers
  • MaraDNS' future

#Supported OSes

There are no “supported OSes” for MaraDNS. I currently use CentOS 8 to develop MaraDNS, and a Windows XP virtual machine to make the Windows binary.

Distribution-specific issues should be forwarded to the bug processing system for your distribution.

#Important note for Windows users

Users of Microsoft Windows are better off downloading a prebuilt Windows binary: http://maradns.samiam.org/download.html (or, look in the folder maradns-win32 here) Be sure to download the file with the .zip extension.

#What is DNS

The internet uses numbers, not names, to find computers. DNS is the internet’s directory service: It takes a name, like “www.maradns.org”, and converts that name in to an “IP” number that your computer can use to connect to www.maradns.org.

DNS is one of these things many take for granted that is essential to using today’s internet. Without DNS, the internet breaks. It is critical that a DNS server keeps the internet working in a secure and stable manner.

#MaraDNS' History

MaraDNS was started in 2001 in response to concerns that there were only two freely available DNS servers (BIND and DjbDNS) at the time. MaraDNS 1.0 was released in mid-2002, MaraDNS 1.2 was released in late 2005, and MaraDNS 2.0 was released in the fall of 2010.

MaraDNS 1.0 used a recursive DNS server that was implemented rather quickly and had difficult-to-maintain code. This code was completely rewritten for the MaraDNS 2.0 release, which now uses a separate recursive DNS server.

MaraDNS was fully maintained and actively developed without needing contributions from 2001 until 2010, and in 2020 during the COVID-19 crisis.

#Overview

MaraDNS 3.5 consists of two primary components: A UDP-only authoritative DNS server for hosting domains, and a UDP and TCP-capable recursive DNS server for finding domains on the internet. MaraDNS’ recursive DNS server is called Deadwood, and it shares no code with MaraDNS’ authoritative DNS server.

Newly added during the COVID-19 crisis is “coLunacyDNS”, a Lua-based name server which uses a combination of C (for the heavy lifting of binding to DNS sockets, processing DNS requests, and handling pending replies from upstream DNS servers) and Lua (for deciding how to respond to a given query) to have both performance and flexibility.

In more detail: MaraDNS has one daemon, the authoritative daemon (called “maradns”), that provides information to recursive DNS servers on the internet, and another daemon, the recursive daemon (called “Deadwood”), that gets DNS information from the internet for web browsers and other internet clients.

A simplified way to look at it: MaraDNS puts your web page on the Internet; Deadwood looks for web pages on the Internet.

Since MaraDNS’ authoritative daemon does not support TCP, MaraDNS includes a separate DNS-over-TCP server called “zoneserver” that supports both standard DNS-over-TCP and DNS zone transfers.

Neither MaraDNS nor the UNIX version of Deadwood have support for daemonization; this is handled by a separate program included with MaraDNS called Duende. Deadwood's Windows port, on the other hand, includes support for running as a Windows service.

MaraDNS also includes a simple DNS querying tool called “askmara” and a number of other miscellaneous tools: Scripts for processing MaraDNS' documentation, a simple webpage password generator, some Unicode conversion utilities, scripts for building and installing MaraDNS, automated SQA tests, etc.

MaraDNS is a native UNIX program with a partial Windows port. Deadwood, MaraDNS' recursive resolver, is a fully cross-platform application with a full Windows port.

MaraDNS 2.0 has full (albeit not fully tested) IPv6 support.

#Internals

MaraDNS 3.5’s authoritative server uses code going all the way back to 2001. The core DNS-over-UDP server has a number of components, including two different zone file parsers, a mararc parser, a secure random number generator, and so on.

MaraDNS is written entirely in C. No objective C nor C++ classes are used in MaraDNS’ code.

MaraDNS 2.0’s “Deadwood” recursive server was started in 2007 and has far cleaner code. Its random number generator, for example, uses a smaller, simpler, and more secure cryptographic algorithm; its configuration file parser uses a finite state machine interpreter; its handling of multiple simultaneous pending connections is done using select() and a state machine instead of with threads.

Deadwood’s source code can be browsed online, and there are a number of documents describing its internals available.

#Other DNS servers

The landscape of open-source DNS servers has changed greatly since 2001 when MaraDNS was started. There are now a number of different DNS servers still actively developed and maintained: BIND, Power DNS, NSD/Unbound, as well as MaraDNS. DjbDNS is no longer being updated and the unofficial forks have limited support; notably it took nearly five months for someone to come up with a patch for CVE-2012-1191.

MaraDNS’ strength is that it’s a remarkably small, lightweight, easy to configure, and mostly cross-platform DNS server. Deadwood is a tiny DNS server with full recursion support, perfect for embedded systems.

MaraDNS’ weakness is that it does not have some features other DNS servers have. For example, while Deadwood has the strongest spoof protection available without cryptography, it does not have support for DNSSEC.

As another example, MaraDNS does not have full zone transfer support; while MaraDNS can both serve zones and receive external zone files from other DNS servers, MaraDNS needs to be restarted to update its database of DNS records.

#MaraDNS’ future

As I type this, in the middle of the COVID-19 crisis, I find myself with a lot of free time again. I am actively developing the new Lua-based coLunacyDNS nameserver based on my decades of experience writing DNS servers. The servers right now can allow one to quickly implement personalized solutions where customized resolution of DNS names is needed.