From 85ec184471a29843f1eef44f6c642cccc789f8f2 Mon Sep 17 00:00:00 2001 From: Ryan Chan Date: Tue, 7 Dec 2021 12:51:28 +0000 Subject: [PATCH] Rename redplanet series to forge dev log --- content/archive/rust-wasm-interpolation/index.md | 6 +++--- content/blog/first-six-months-2019-update.md | 2 +- ...e-start.md => forge-dev-log-001-gentle-start.md} | 5 +++-- ...ui-intro.md => forge-dev-log-002-imgui-intro.md} | 13 +++++++------ ...-canvas.md => forge-dev-log-003-imgui-canvas.md} | 9 +++++---- 5 files changed, 19 insertions(+), 16 deletions(-) rename content/blog/{forging-redplanet-day-001-gentle-start.md => forge-dev-log-001-gentle-start.md} (95%) rename content/blog/{forging-redplanet-day-002-imgui-intro.md => forge-dev-log-002-imgui-intro.md} (91%) rename content/blog/{forging-redplanet-day-003-imgui-canvas.md => forge-dev-log-003-imgui-canvas.md} (94%) diff --git a/content/archive/rust-wasm-interpolation/index.md b/content/archive/rust-wasm-interpolation/index.md index a01a06a..e9da049 100644 --- a/content/archive/rust-wasm-interpolation/index.md +++ b/content/archive/rust-wasm-interpolation/index.md @@ -15,7 +15,7 @@ advanced gradient/blending tool than what photo editing programs currently provide, in order to make a pretty gradient for the icon background! For those of you who just want to mess about with pretty gradients, you can -[skip ahead to the demo](#demo). +[play around with the demo][demo]. # Building the demo @@ -180,7 +180,7 @@ deformation][psd] for better shape interpolation of skeleton-driven deformation. of multivariate interpolation. To compute the value of an unknown point, it is essentially a weighted average of its distance from the set of known points, where the **weight increases as the distance decreases**. This has been -implemented in the [demo](#demo), you can give it a try using the following +implemented in the [demo][], you can give it a try using the following option. ```json @@ -247,7 +247,7 @@ Each value in \\(B\\) is expected to be a single scalar value. If values have more components, like our tuples of red, green, and blue, each component is evaluated independently. Thankfully, nalgebra handles this for us, [solving the systems simultaneously][nalgebra-solve]. When we enable the `visualize_fields` -option in the [demo](#demo), we can see that each color component is computed +option in the [demo][], we can see that each color component is computed independently of the others. Here we have a comparison of evaluating two different RBF kernels. Gaussian on diff --git a/content/blog/first-six-months-2019-update.md b/content/blog/first-six-months-2019-update.md index f6cfe10..7ab2ab1 100644 --- a/content/blog/first-six-months-2019-update.md +++ b/content/blog/first-six-months-2019-update.md @@ -42,7 +42,7 @@ A recurring theme of the past six months has been, **finding the courage to challenge existing methodologies, whilst motivating inventiveness using foundational truths.** -> They did not know it was impossible so they did it. - Mark Twain +> They did not know it was impossible so they did it. — Mark Twain Shortly after joining [MPC][mpc] to write software, whenever I learned that something in my work was considered "bad practice", I made it my mission to diff --git a/content/blog/forging-redplanet-day-001-gentle-start.md b/content/blog/forge-dev-log-001-gentle-start.md similarity index 95% rename from content/blog/forging-redplanet-day-001-gentle-start.md rename to content/blog/forge-dev-log-001-gentle-start.md index 84866f9..9a82aca 100644 --- a/content/blog/forging-redplanet-day-001-gentle-start.md +++ b/content/blog/forge-dev-log-001-gentle-start.md @@ -1,11 +1,12 @@ +++ -title = "Forging redplanet (Day 1): A Gentle Start" +title = "Forge Dev Log 1: A Gentle Start" date = 2020-09-01 +aliases = ["blog/forging-redplanet-day-001-gentle-start"] +++ The other night, prompted by my partner's recommendation, we watched [_Julie & Julia_][julie-and-julia], dir. Nora Ephron. I thoroughly enjoyed the -film - although I was expecting as much considering the narrative revolved +film — although I was expecting as much considering the narrative revolved around food! I particularly found joy in Meryl Streep's exaggerated depiction of American chef Julia Child (if you haven't already seen a clip of her on the internet, [enjoy](https://www.youtube.com/watch?v=M9AITdJBTnQ)). The biopic is diff --git a/content/blog/forging-redplanet-day-002-imgui-intro.md b/content/blog/forge-dev-log-002-imgui-intro.md similarity index 91% rename from content/blog/forging-redplanet-day-002-imgui-intro.md rename to content/blog/forge-dev-log-002-imgui-intro.md index 5fa00f8..ab752d9 100644 --- a/content/blog/forging-redplanet-day-002-imgui-intro.md +++ b/content/blog/forge-dev-log-002-imgui-intro.md @@ -1,11 +1,12 @@ +++ -title = "Forging redplanet (Day 2): Intro To IMGUI" +title = "Forge Dev Log 2: Intro To IMGUI" date = 2020-09-06 +aliases = ["blog/forging-redplanet-day-002-imgui-intro"] +++ With the first day behind me, I look onwards to the path ahead of me, and I am reminded of why I'd lost momentum in the first place. I had gotten wrapped up -in a painfully basic problem - trying to create a pan/zoom behavior on the +in a painfully basic problem — trying to create a pan/zoom behavior on the canvas layout the Immediate-Mode Graphical User Interface (a.k.a. IMGUI) provides. @@ -27,7 +28,7 @@ potentially be multiple simultaneously active views of the same data). For the uninitiated, there is [plenty][imgui-book] [of][imgui-casey] [existing][imgui-sol] [literature][imgui-links] that addresses the benefits of designing a GUI framework in an immediate-mode manner. Let's not waste precious -words trying to convince you that IMGUI is the way to go - although it really +words trying to convince you that IMGUI is the way to go — although it really is. The design of Forge's IMGUI is loosely inspired by existing solutions such as @@ -42,8 +43,8 @@ powerful workstations. This is a sticking point for Forge in general. Unlike Dear ImGui, the API is intended to be more atomic and robust. Providing UI elements that can be composed together in any desired layout, hopefully reaching a similar level of expressiveness as HTML and CSS. That being said -there are some decided "limitations" - such as not supporting overlapping -translucency - that I will perhaps uncover another time. In any case, the +there are some decided "limitations" — such as not supporting overlapping +translucency — that I will perhaps uncover another time. In any case, the "limitations" generally discourage what I consider to be bad UI design practices, so they are acceptable. @@ -116,7 +117,7 @@ pop_gui_layout_container(context); Any fancier layout functionality just does a bit of arithmetic to figure out sizes and spacing for upcoming elements. Currently on the roadmap are a -flex/flow layout - not unlike CSS flexbox - and a grid layout. +flex/flow layout — not unlike CSS flexbox — and a grid layout. Aside from the absolute basics, I have been working on a canvas layout. The intention is to use this as a generic basis for node graphs with pan/zoom diff --git a/content/blog/forging-redplanet-day-003-imgui-canvas.md b/content/blog/forge-dev-log-003-imgui-canvas.md similarity index 94% rename from content/blog/forging-redplanet-day-003-imgui-canvas.md rename to content/blog/forge-dev-log-003-imgui-canvas.md index 46212cf..fa8050c 100644 --- a/content/blog/forging-redplanet-day-003-imgui-canvas.md +++ b/content/blog/forge-dev-log-003-imgui-canvas.md @@ -1,10 +1,11 @@ +++ -title = "Forging redplanet (Day 3): IMGUI 2D Canvas" +title = "Forge Dev Log 3: IMGUI 2D Canvas" date = 2020-09-09 +aliases = ["blog/forging-redplanet-day-003-imgui-canvas"] +++ -Day three! What a day! I finally managed to move past my writer's block - if you -can call it that - and make good progress on the canvas layout for Forge's IMGUI +Day three! What a day! I finally managed to move past my writer's block — if you +can call it that — and make good progress on the canvas layout for Forge's IMGUI as I had been wanting to. It's not a whole ton of work, but to paraphrase a good friend of mine: when it comes to personal projects, the "initial inertia" is the hardest bit. So I'll pat myself on the back and take this small win. @@ -83,6 +84,6 @@ clear I will be knee-deep in shader programming for the next few days. I have my sights set on nailing the shaders for the primitives so I will not have to visit them again for a long while. -[day-2]: @/blog/forging-redplanet-day-002-imgui-intro.md +[day-2]: @/blog/forge-dev-log-002-imgui-intro.md [slab-alloc]: https://en.wikipedia.org/wiki/Slab_allocation -- 2.38.5