#libxiv
#Deprecation Notice
I have stopped development for libxiv completely, instead refocusing my efforts into physis - it's sucessor.
A modding framework for FFXIV written in C++. This is used in Novus (my custom modding tool) and
Astra (my custom launcher) but can easily be integrated into your own projects.
Note: This is still an experimental and in-development library. Thus, I have not tagged any stable releases. It's recommended just to checkout from main.
#Goals
- Easily integratable into other FFXIV launchers so they can have update/install support without having to write it themselves.
- Can export Penumbra/Lumina format mods, I have no interest in exporting in TexTools's format.
- Can export/edit some formats such as models, and metadata/exl files.
- Can be used on Windows/Linux/macOS and doesn't pull in a huge runtime (C#) or run in Wine.
#Features
- Easily extract game files and view excel sheets by name. See gamedata.h for usage.
- Install patches (right now it's limited to boot patches). See patch.h for usage.
- Install FFXIV by emulating the official installer, bypassing Wine and InstallShield. You can see how to use this in installextract.h.
- Parse some game data:
#Dependencies
Note: Some of these dependencies will automatically be downloaded from the Internet if not found
on your system.
- fmt for formatting strings and logs.
- zlib for extracting data.
- unshield for extracting cab files from the FFXIV installer. This dependency is automatically skipped on Windows builds
because unshield lacks a port for it.