~rabbits/uxn

ref: d2c3d0e524e801485c3f5cae89ea976d8146941f uxn/src/devices/ppu.c -rw-r--r-- 2.4 KiB
d2c3d0e5neauoire Started implementing the sprite port for the screen device 2 months ago
                                                                                
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#include "ppu.h"

/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/

void
clear(Ppu *p)
{
	int i, sz = p->height * p->width;
	for(i = 0; i < sz; ++i) {
		p->fg.pixels[i] = p->fg.colors[0];
		p->bg.pixels[i] = p->bg.colors[0];
	}
}

void
putcolors(Ppu *p, Uint8 *addr)
{
	int i;
	for(i = 0; i < 4; ++i) {
		Uint8
			r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
			g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
			b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
		p->bg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
		p->fg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
	}
	p->fg.colors[0] = 0;
	clear(p);
}

void
putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
{
	if(x >= p->width || y >= p->height)
		return;
	layer->pixels[y * p->width + x] = layer->colors[color];
}

void
puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{
	Uint16 v, h;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
			if(!(ch1 || color % 0x5))
				continue;
			if(x < p->width && y < p->height) {
				Uint16 px = x + (flipx ? 7 - h : h);
				Uint16 py = y + (flipy ? 7 - v : v);
				Uint8 pc = ch1 ? (color & 0x3) : (color >> 0x2);
				layer->pixels[py * p->width + px] = layer->colors[pc];
			}
		}
}

void
putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{
	Uint16 v, h;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
			Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
			putpixel(p,
				layer,
				x + (flipx ? 7 - h : h),
				y + (flipy ? 7 - v : v),
				(((ch1 + ch2 * 2) + color / 4) & 0x3));
		}
}

/* output */

int
initppu(Ppu *p, Uint8 hor, Uint8 ver)
{
	p->hor = hor;
	p->ver = ver;
	p->width = 8 * p->hor;
	p->height = 8 * p->ver;
	if(!(p->bg.pixels = malloc(p->width * p->height * sizeof(Uint32))))
		return 0;
	if(!(p->fg.pixels = malloc(p->width * p->height * sizeof(Uint32))))
		return 0;
	clear(p);
	return 1;
}