~rabbits/uxn

ref: 8bf99e6d7620b8bf54fe8ae6031969ec39a0ccb6 uxn/src/devices/ppu.c -rw-r--r-- 2.5 KiB
8bf99e6dneauoire Changed the screen.tal colors to fit the Varvara docs 2 months ago
                                                                                
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#include "ppu.h"

/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/

void
clear(Ppu *p)
{
	int i, sz = p->height * p->width;
	for(i = 0; i < sz; ++i) {
		p->fg.pixels[i] = p->fg.colors[0];
		p->bg.pixels[i] = p->bg.colors[0];
	}
}

void
putcolors(Ppu *p, Uint8 *addr)
{
	int i;
	for(i = 0; i < 4; ++i) {
		Uint8
			r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
			g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
			b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
		p->bg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
		p->fg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
	}
	p->fg.colors[0] = 0;
	clear(p);
}

void
putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
{
	if(x >= p->width || y >= p->height)
		return;
	layer->pixels[y * p->width + x] = layer->colors[color];
}

void
puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{
	Uint16 v, h;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
			Uint16 px = x + (flipx ? 7 - h : h);
			Uint16 py = y + (flipy ? 7 - v : v);
			if(!(ch1 || color % 0x5))
				continue;
			if(px < p->width && py < p->height) {
				Uint8 pc = ch1 ? (color & 0x3) : (color >> 0x2);
				layer->pixels[py * p->width + px] = layer->colors[pc];
			}
		}
}

void
putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
{
	Uint16 v, h;
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
			Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
			Uint16 px = x + (flipx ? 7 - h : h);
			Uint16 py = y + (flipy ? 7 - v : v);
			if(px < p->width && py < p->height) {
				Uint8 pc = ((ch1 + ch2 * 2) + color / 4) & 0x3;
				layer->pixels[py * p->width + px] = layer->colors[pc];
			}
		}
}

/* output */

int
initppu(Ppu *p, Uint8 hor, Uint8 ver)
{
	p->hor = hor;
	p->ver = ver;
	p->width = 8 * p->hor;
	p->height = 8 * p->ver;
	if(!(p->bg.pixels = malloc(p->width * p->height * sizeof(Uint32))))
		return 0;
	if(!(p->fg.pixels = malloc(p->width * p->height * sizeof(Uint32))))
		return 0;
	clear(p);
	return 1;
}