~rabbits/uxn

d1ca328b9866e8cbdd6f9aeda7b3e8dc327ddd57 — Devine Lu Linvega 2 months ago 9aefeeb
Removed devmouse and devctrl globals
1 files changed, 15 insertions(+), 15 deletions(-)

M src/uxnemu.c
M src/uxnemu.c => src/uxnemu.c +15 -15
@@ 48,7 48,7 @@ static SDL_Thread *stdin_thread;

/* devices */

static Device *devscreen, *devmouse, *devctrl, *devaudio0;
static Device *devscreen, *devaudio0;
static Uint8 zoom = 1;
static Uint32 stdin_event, audio0_event;
static Uint64 exec_deadline, deadline_interval, ms_interval;


@@ 265,8 265,8 @@ start(Uxn *u, char *rom)
	/* audio2   */ uxn_port(u, 0x5, audio_dei, audio_deo);
	/* audio3   */ uxn_port(u, 0x6, audio_dei, audio_deo);
	/* unused   */ uxn_port(u, 0x7, nil_dei, nil_deo);
	/* control  */ devctrl = uxn_port(u, 0x8, nil_dei, nil_deo);
	/* mouse    */ devmouse = uxn_port(u, 0x9, nil_dei, nil_deo);
	/* control  */ uxn_port(u, 0x8, nil_dei, nil_deo);
	/* mouse    */ uxn_port(u, 0x9, nil_dei, nil_deo);
	/* file0    */ uxn_port(u, 0xa, file_dei, file_deo);
	/* file1    */ uxn_port(u, 0xb, file_dei, file_deo);
	/* datetime */ uxn_port(u, 0xc, datetime_dei, nil_deo);


@@ 402,22 402,22 @@ handle_events(Uxn *u)
		}
		/* Mouse */
		else if(event.type == SDL_MOUSEMOTION)
			mouse_pos(u, devmouse->dat, clamp(event.motion.x - PAD, 0, uxn_screen.width - 1), clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
			mouse_pos(u, u->dev[9].dat, clamp(event.motion.x - PAD, 0, uxn_screen.width - 1), clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
		else if(event.type == SDL_MOUSEBUTTONUP)
			mouse_up(u, devmouse->dat, SDL_BUTTON(event.button.button));
			mouse_up(u, u->dev[9].dat, SDL_BUTTON(event.button.button));
		else if(event.type == SDL_MOUSEBUTTONDOWN)
			mouse_down(u, devmouse->dat, SDL_BUTTON(event.button.button));
			mouse_down(u, u->dev[9].dat, SDL_BUTTON(event.button.button));
		else if(event.type == SDL_MOUSEWHEEL)
			mouse_scroll(u, devmouse->dat, event.wheel.x, event.wheel.y);
			mouse_scroll(u, u->dev[9].dat, event.wheel.x, event.wheel.y);
		/* Controller */
		else if(event.type == SDL_TEXTINPUT)
			controller_key(u, devctrl->dat, event.text.text[0]);
			controller_key(u, u->dev[8].dat, event.text.text[0]);
		else if(event.type == SDL_KEYDOWN) {
			int ksym;
			if(get_key(&event))
				controller_key(u, devctrl->dat, get_key(&event));
				controller_key(u, u->dev[8].dat, get_key(&event));
			else if(get_button(&event))
				controller_down(u, devctrl->dat, get_button(&event));
				controller_down(u, u->dev[8].dat, get_button(&event));
			else
				do_shortcut(u, &event);
			ksym = event.key.keysym.sym;


@@ 425,17 425,17 @@ handle_events(Uxn *u)
				return 1;
			}
		} else if(event.type == SDL_KEYUP)
			controller_up(u, devctrl->dat, get_button(&event));
			controller_up(u, u->dev[8].dat, get_button(&event));
		else if(event.type == SDL_JOYAXISMOTION) {
			Uint8 vec = get_vector_joystick(&event);
			if(!vec)
				controller_up(u, devctrl->dat, (0x03 << (!event.jaxis.axis * 2)) << 4);
				controller_up(u, u->dev[8].dat, (3 << (!event.jaxis.axis * 2)) << 4);
			else
				controller_down(u, devctrl->dat, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
				controller_down(u, u->dev[8].dat, (1 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
		} else if(event.type == SDL_JOYBUTTONDOWN)
			controller_down(u, devctrl->dat, get_button_joystick(&event));
			controller_down(u, u->dev[8].dat, get_button_joystick(&event));
		else if(event.type == SDL_JOYBUTTONUP)
			controller_up(u, devctrl->dat, get_button_joystick(&event));
			controller_up(u, u->dev[8].dat, get_button_joystick(&event));
		/* Console */
		else if(event.type == stdin_event)
			console_input(u, event.cbutton.button);