~rabbits/uxn

8bf99e6d7620b8bf54fe8ae6031969ec39a0ccb6 — neauoire 1 year, 10 months ago d2c3d0e
Changed the screen.tal colors to fit the Varvara docs
3 files changed, 49 insertions(+), 34 deletions(-)

M build.sh
M projects/examples/devices/screen.tal
M src/devices/ppu.c
M build.sh => build.sh +1 -1
@@ 54,7 54,7 @@ then
fi

echo "Assembling.."
./bin/uxnasm projects/examples/devices/piano.tal bin/piano.rom
./bin/uxnasm projects/examples/demos/piano.tal bin/piano.rom

echo "Running.."
./bin/uxnemu bin/piano.rom

M projects/examples/devices/screen.tal => projects/examples/devices/screen.tal +39 -25
@@ 1,13 1,12 @@
( dev/screen )

%RTN { JMP2r }
%MOD { DUP2 DIV MUL SUB }
%2// { #01 SFT2 }

( devices )

|00 @System     [ &vector $2 &pad      $6 &r      $2 &g     $2 &b      $2 ]
|20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr $2 &color $1 &sprite $1 ]
|20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr $2 &pixel $1 &sprite $1 ]

( variables )



@@ 20,9 19,9 @@
|0100 ( -> )
	
	( theme ) 
	#025f .System/r DEO2
	#0c2f .System/g DEO2 
	#0da4 .System/b DEO2 
	#f07f .System/r DEO2
	#f0e0 .System/g DEO2 
	#f0c0 .System/b DEO2 

	( find screen center )
	.Screen/width DEI2 2// .center/x STZ2


@@ 32,25 31,10 @@
	;draw-table JSR2
	;draw-sprites JSR2
	;draw-circle JSR2
	;draw-pixels JSR2
	
BRK

@draw-sprites ( -- )
	
	;preview_icn .Screen/addr DEO2
	#00 #00
	&loop
		( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP 
			.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
		( move ) OVR #f0 AND #02 DIV #00 SWP 
			.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
		( draw ) OVR .Screen/sprite DEO
		( incr ) SWP #01 ADD SWP
		NEQk ,&loop JCN
	POP2
	
RTN

@draw-table ( -- )
	
	#00 #10


@@ 72,19 56,49 @@ RTN

RTN

@draw-sprites ( -- )
	
	;preview_icn .Screen/addr DEO2
	#00 #00
	&loop
		( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP 
			.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
		( move ) OVR #f0 AND #02 DIV #00 SWP 
			.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
		( draw ) OVR .Screen/sprite DEO
		( incr ) SWP #01 ADD SWP
		NEQk ,&loop JCN
	POP2
	
RTN

@draw-circle ( -- )
	
	;preview_icn .Screen/addr DEO2
	.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
	.center/y LDZ2 #0030 ADD2 .Screen/y DEO2
	#01 .Screen/sprite DEO
	#81 .Screen/sprite DEO
	.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
	#11 .Screen/sprite DEO
	#91 .Screen/sprite DEO
	.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
	.center/y LDZ2 #0038 ADD2 .Screen/y DEO2
	#21 .Screen/sprite DEO
	#a1 .Screen/sprite DEO
	.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
	#31 .Screen/sprite DEO
	#b1 .Screen/sprite DEO

RTN

@draw-pixels ( -- )
	
	.center/y LDZ2 #0040 SUB2 .Screen/y DEO2
	.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
	#00 .Screen/pixel DEO
	.center/x LDZ2 #0049 ADD2 .Screen/x DEO2
	#01 .Screen/pixel DEO
	.center/x LDZ2 #004a ADD2 .Screen/x DEO2
	#02 .Screen/pixel DEO
	.center/x LDZ2 #004b ADD2 .Screen/x DEO2
	#03 .Screen/pixel DEO

RTN


M src/devices/ppu.c => src/devices/ppu.c +9 -8
@@ 53,11 53,11 @@ puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
	for(v = 0; v < 8; v++)
		for(h = 0; h < 8; h++) {
			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
			Uint16 px = x + (flipx ? 7 - h : h);
			Uint16 py = y + (flipy ? 7 - v : v);
			if(!(ch1 || color % 0x5))
				continue;
			if(x < p->width && y < p->height) {
				Uint16 px = x + (flipx ? 7 - h : h);
				Uint16 py = y + (flipy ? 7 - v : v);
			if(px < p->width && py < p->height) {
				Uint8 pc = ch1 ? (color & 0x3) : (color >> 0x2);
				layer->pixels[py * p->width + px] = layer->colors[pc];
			}


@@ 72,11 72,12 @@ putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
		for(h = 0; h < 8; h++) {
			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
			Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
			putpixel(p,
				layer,
				x + (flipx ? 7 - h : h),
				y + (flipy ? 7 - v : v),
				(((ch1 + ch2 * 2) + color / 4) & 0x3));
			Uint16 px = x + (flipx ? 7 - h : h);
			Uint16 py = y + (flipy ? 7 - v : v);
			if(px < p->width && py < p->height) {
				Uint8 pc = ((ch1 + ch2 * 2) + color / 4) & 0x3;
				layer->pixels[py * p->width + px] = layer->colors[pc];
			}
		}
}