@@ 28,12 28,13 @@ static Uint32 palette_mono[] = {
static void
screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
{
- if(x < p->width && y < p->height) {
- Uint32 i = x + y * p->width;
- if(color != layer->pixels[i]) {
- layer->pixels[i] = color;
- layer->changed = 1;
- }
+ Uint32 i;
+ if(x > p->width || y > p->height)
+ return;
+ i = x + y * p->width;
+ if(color != layer->pixels[i]) {
+ layer->pixels[i] = color;
+ layer->changed = 1;
}
}
@@ 42,7 43,7 @@ screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8
{
int v, h, opaque = (color % 5) || !color;
for(v = 0; v < 8; v++) {
- Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
+ Uint16 c = sprite[v] | (twobpp ? (sprite[v + 8] << 8) : 0);
for(h = 7; h >= 0; --h, c >>= 1) {
Uint8 ch = (c & 1) | ((c >> 7) & 2);
if(opaque || ch)
@@ 179,7 180,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
n = d[0x6] >> 4;
dx = (d[0x6] & 0x01) << 3;
dy = (d[0x6] & 0x02) << 2;
- if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
+ if(addr > 0xfff0)
return;
for(i = 0; i <= n; i++) {
screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp);